# Geek.des # The Geek quest # 03/19/94 by Sebastian Klein # --- start level --- MAZE: "Gek-strt",' ' FLAGS: noteleport,hardfloor GEOMETRY: center,center # 1 2 3 4 5 6 7 #123456789012345678901234567890123456789012345678901234567890123456789012345 MAP ............................................................................ ............................................................................ ..........................|-------------------------|....................... ..........................|.........................|....................... ..........................|-------------+-----------|....................... ............................................................................ ............................................................................ ............................................................................ ..........................|-------------------------|-|..................... ..........................|.........................|.|..................... ..........................|.........................|.|..................... ..........................|.........................|.|..................... ..........................|.........................+.+..................... ..........................|.........................|.|..................... ..........................|.........................|.|..................... ..........................|.........................|.|..................... ..........................|-------------------------|-|..................... ............................................................................ ............................................................................ ............................................................................ ENDMAP REGION:(00,00,75,19),lit,"ordinary" BRANCH:(60,18,60,18),(0,0,0,0) STAIR:(27,03),down DOOR:locked,(40,04) DOOR:locked,(54,12) DOOR:locked,(52,12) MONSTER:'@',"The DevTeam",(38,12) MONSTER:'@',"hacker",(37,11) MONSTER:'@',"hacker",(38,11) MONSTER:'@',"hacker",(39,11) MONSTER:'@',"hacker",(37,12) MONSTER:'@',"hacker",(39,12) MONSTER:'@',"hacker",(37,13) MONSTER:'@',"hacker",(38,13) MONSTER:'@',"hacker",(39,13) # For the textwork care has to be exercised that there are no # rock moles, dwarves with pick-axes etc. to break the walls. # "May the force be with you" MONSTER:'M',random,(27,03) MONSTER:'a',random,(28,03) MONSTER:'y',random,(29,03) MONSTER:':',random,(30,03) MONSTER:'t',random,(31,03) MONSTER:'h',"hobbit",(32,03) MONSTER:'e',random,(33,03) MONSTER:':',random,(34,03) MONSTER:'f',random,(35,03) MONSTER:'o',random,(36,03) MONSTER:'r',"sewer rat",(37,03) MONSTER:'c',random,(38,03) MONSTER:'e',random,(39,03) MONSTER:':',random,(40,03) MONSTER:'b',random,(41,03) MONSTER:'e',random,(42,03) MONSTER:':',random,(43,03) MONSTER:'w',random,(44,03) MONSTER:'i',random,(45,03) MONSTER:'t',random,(46,03) MONSTER:'h',"hobbit",(47,03) MONSTER:':',random,(48,03) MONSTER:'y',random,(49,03) MONSTER:'o',random,(50,03) MONSTER:'u',"young unicorn",(51,03) # "WELCOME" MONSTER:'W',"wraith",(53,09) MONSTER:'E',random,(53,10) MONSTER:'L',"baby lich",(53,11) MONSTER:'C',random,(53,12) MONSTER:'O',random,(53,12) MONSTER:'M',random,(53,13) MONSTER:'E',random,(53,14) # To ensure that the player can see the artwork OBJECT:'"',"amulet of ESP",random OBJECT:'(',"blindfold",random OBJECT:'!',"Jolt Cola",random OBJECT:'!',"Jolt Cola",random OBJECT:'/',"digging",random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # --- locate level --- # looks harmless but *IS* tough!!! MAZE: "Gek-loca",' ' FLAGS: hardfloor GEOMETRY: center,center # 1 2 3 4 5 6 7 #123456789012345678901234567890123456789012345678901234567890123456789012345 MAP ............................................................................ ............................................................................ ............................................................................ ............................................................................ .....--------------------------|............|--------------------------..... ...............................|............|............................... ...-------------------------|..|............|..|-------------------------... ............................|..|............|..|............................ .---------------------|--|..|..|............|..|..|--|---------------------. ......................|..|..|..|............|..|..|..|...................... .---------------------|--|..|..|............|..|..|--|---------------------. ............................|..|............|..|............................ ...-------------------------|..|............|..|-------------------------... ...............................|............|............................... .....--------------------------|............|--------------------------..... ............................................................................ ............................................................................ ............................................................................ ............................................................................ ............................................................................ ENDMAP RANDOM_PLACES: (24,09), (27,09), (30,09), (45,09), (48,09), (51,09) REGION:(00,00,75,19),lit,"ordinary" # the niches STAIR:place[0],down OBJECT:'"',"amulet of life saving",place[1] OBJECT:'"',"amulet of strangulation",place[2] MONSTER:'m',"giant mimic",place[3], m_feature "staircase down" MONSTER:'m',"giant mimic",place[4], m_feature "staircase down" TRAP:"polymorph",place[5] STAIR:random,up OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile MONSTER:random,random,random,hostile TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # --- the goal level --- MAZE: "Gek-goal", ' ' GEOMETRY:center,center # 1 2 3 4 5 6 7 #123456789012345678901234567890123456789012345678901234567890123456789012345 MAP ............................................................................ .-------------------------------------------------------------------------|. ..........................................................................|. ....|-----------------------------------------------------------------|...|. ....|.................................................................|...|. ....|...|---------------------------------------------------------|...|...|. ....|...|...+.....................................................|...|...|. ....|...|...|.....................................................|...|...|. ....|...|...|.....................................................|...|...|. ....|...|...|........................\............................|...|...|. ....|...|...|.....................................................|...|...|. ....|...|...|.....................................................|...|...|. ....|...|...|.....................................................|...|...|. ....|...|...|-----------------------------------------------------|...|...|. ....|...|.............................................................|...|. ....|...|-------------------------------------------------------------|...|. ....|.....................................................................|. ....|---------------------------------------------------------------------|. ............................................................................ ............................................................................ ENDMAP REGION:(0,0,75,19),lit,"ordinary" STAIR:(75,19),up DOOR:locked,(12,06) # that's what's this all about :-) OBJECT:'(',"pack of floppies",(37,09),blessed,0,"The NetHack Sources" MONSTER:'@',"Bill Gates",(37,09) MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random OBJECT:'(',"pack of floppies",random OBJECT:'(',"pack of floppies",random OBJECT:'(',"pack of floppies",random OBJECT:'(',"pack of floppies",random OBJECT:'(',"pack of floppies",random OBJECT:'(',"pack of floppies",random OBJECT:'(',"pack of floppies",random OBJECT:'(',"pack of floppies",random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # --- fill a --- LEVEL: "Gek-fila" ROOM: "ordinary", random, random, random, random STAIR: random,up OBJECT:random,random,random OBJECT:random,random,random MONSTER:random,random,random TRAP:random,random ROOM: "ordinary", random, random, random, random STAIR: random,down OBJECT:random,random,random OBJECT:random,random,random MONSTER:random,random,random TRAP:random,random ROOM: "ordinary", random, random, random, random OBJECT:random,random,random OBJECT:random,random,random MONSTER:random,random,random TRAP:random,random ROOM: "ordinary", random, random, random, random OBJECT:random,random,random OBJECT:random,random,random MONSTER:random,random,random TRAP:random,random ROOM: "ordinary", random, random, random, random OBJECT:random,random,random OBJECT:random,random,random MONSTER:random,random,random TRAP:random,random ROOM: "ordinary", random, random, random, random OBJECT:random,random,random OBJECT:random,random,random MONSTER:random,random,random TRAP:random,random RANDOM_CORRIDORS # --- fill b --- LEVEL: "Gek-filb" ROOM: "ordinary", random, random, random, random STAIR: random,up OBJECT:random,random,random OBJECT:random,random,random MONSTER:random,random,random TRAP:random,random ROOM: "ordinary", random, random, random, random STAIR: random,down OBJECT:random,random,random OBJECT:random,random,random MONSTER:random,random,random TRAP:random,random ROOM: "ordinary", random, random, random, random OBJECT:random,random,random OBJECT:random,random,random MONSTER:random,random,random TRAP:random,random ROOM: "ordinary", random, random, random, random OBJECT:random,random,random OBJECT:random,random,random MONSTER:random,random,random TRAP:random,random ROOM: "ordinary", random, random, random, random OBJECT:random,random,random OBJECT:random,random,random MONSTER:random,random,random TRAP:random,random ROOM: "ordinary", random, random, random, random OBJECT:random,random,random OBJECT:random,random,random MONSTER:random,random,random TRAP:random,random RANDOM_CORRIDORS