# SCCS Id: @(#)Ranger.des 3.4 2001/02/01 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # The "start" level for the quest. # # Here you meet your (besieged) class leader, Orion, # and receive your quest assignment. # MAZE: "Ran-strt",'.' FLAGS: noteleport,hardfloor,arboreal INIT_MAP:'.','.',true,true,lit,false GEOMETRY:left,center #1234567890123456789012345678901234567890123456789012345678901234567890 MAP .. ................................... . .. .. .. ...............F............... .. . .. .F. .. . . .. .............F............. .. . . . .. .. . . . . .. ....................... .. ... . . . .. .. . ... . .. .|..................... ...... FFF . . ..S.................. ... . .. .|................. .... ... . . . .. .. . . . . . .. ....................... .. . . . . .. .. . . . .. .............F............. .. . . .. .F. .. . .. ...............F............... .. .. .. ................................... . .. ENDMAP # Dungeon Description REGION:(00,00,40,20),lit,"ordinary" # Stairs STAIR:(10,10),down # Portal arrival point; just about anywhere on the right hand side of the map BRANCH:levregion(51,2,77,18),(0,0,40,20) # Orion MONSTER:'@',"Orion",(20,10) # The treasure of Orion OBJECT:'(',"chest",(20,10) # Guards for the audience chamber MONSTER:'@',"hunter",(19,09) MONSTER:'@',"hunter",(20,09) MONSTER:'@',"hunter",(21,09) MONSTER:'@',"hunter",(19,10) MONSTER:'@',"hunter",(21,10) MONSTER:'@',"hunter",(19,11) MONSTER:'@',"hunter",(20,11) MONSTER:'@',"hunter",(21,11) # Non diggable walls NON_DIGGABLE:(00,00,40,20) # Traps TRAP:"arrow",(30,09) TRAP:"arrow",(30,10) TRAP:"pit",(40,09) TRAP:"spiked pit",random TRAP:"bear",random TRAP:"bear",random # Monsters on siege duty. MONSTER: 'H',"minotaur",(33,09),hostile,asleep MONSTER: 'C',"forest centaur",(19,03),hostile MONSTER: 'C',"forest centaur",(19,04),hostile MONSTER: 'C',"forest centaur",(19,05),hostile MONSTER: 'C',"forest centaur",(21,03),hostile MONSTER: 'C',"forest centaur",(21,04),hostile MONSTER: 'C',"forest centaur",(21,05),hostile MONSTER: 'C',"forest centaur",(01,09),hostile MONSTER: 'C',"forest centaur",(02,09),hostile MONSTER: 'C',"forest centaur",(03,09),hostile MONSTER: 'C',"forest centaur",(01,11),hostile MONSTER: 'C',"forest centaur",(02,11),hostile MONSTER: 'C',"forest centaur",(03,11),hostile MONSTER: 'C',"forest centaur",(19,15),hostile MONSTER: 'C',"forest centaur",(19,16),hostile MONSTER: 'C',"forest centaur",(19,17),hostile MONSTER: 'C',"forest centaur",(21,15),hostile MONSTER: 'C',"forest centaur",(21,16),hostile MONSTER: 'C',"forest centaur",(21,17),hostile MONSTER: 'C',"plains centaur",random,hostile MONSTER: 'C',"plains centaur",random,hostile MONSTER: 'C',"plains centaur",random,hostile MONSTER: 'C',"plains centaur",random,hostile MONSTER: 'C',"plains centaur",random,hostile MONSTER: 'C',"plains centaur",random,hostile MONSTER: 's',"scorpion",random,hostile MONSTER: 's',"scorpion",random,hostile # # The "locate" level for the quest. # # Here you have to infiltrate the Cave of the Wumpus to go # further towards your assigned quest. # MAZE: "Ran-loca",' ' FLAGS: hardfloor GEOMETRY:center,center #1234567890123456789012345678901234567890123456789012345678901234567890 MAP ....... ......... ....... ................... ................... .... ....... ....... .... ... ..... . ..... . ..... ... . .......... ..... ........... ..... .......... . . .. ..... .......... ..... .......... ..... .. . . . . ..... . ..... . . . . . ..... ............. ..... . . . . ................ ....... ................ . . . . ..... ....... ..... . . . . . ...... ...... . . . . . ........... ......... ........... . . . . .......... .......... . . . .. ..... . ..... . ..... .. . . .......... ..... ........... ..... .......... . . ..... .......... ..... .......... ..... . . . ..... . ..... . . ... ....... ....... ....... ... .............. ............. .............. ....... ....... ....... ....... ....... ENDMAP # Dungeon Description REGION:(00,00,54,19),lit,"ordinary" # Stairs STAIR:(25,05),up STAIR:(27,18),down # Non diggable walls NON_DIGGABLE:(00,00,54,19) # Objects OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:"spiked pit",random TRAP:"spiked pit",random TRAP:"teleport",random TRAP:"teleport",random TRAP:"arrow",random TRAP:"arrow",random # Random monsters. MONSTER:'q',"wumpus",(27,18),hostile,asleep MONSTER:'B',"giant bat",random,hostile MONSTER:'B',"giant bat",random,hostile MONSTER:'B',"giant bat",random,hostile MONSTER:'B',"giant bat",random,hostile MONSTER:'C',"forest centaur",random,hostile MONSTER:'C',"forest centaur",random,hostile MONSTER:'C',"forest centaur",random,hostile MONSTER:'C',"forest centaur",random,hostile MONSTER:'C',"mountain centaur",random,hostile MONSTER:'C',"mountain centaur",random,hostile MONSTER:'C',"mountain centaur",random,hostile MONSTER:'C',"mountain centaur",random,hostile MONSTER:'C',"mountain centaur",random,hostile MONSTER:'C',"mountain centaur",random,hostile MONSTER:'C',"mountain centaur",random,hostile MONSTER:'C',"mountain centaur",random,hostile MONSTER:'s',"scorpion",random,hostile MONSTER:'s',"scorpion",random,hostile MONSTER:'s',"scorpion",random,hostile MONSTER:'s',"scorpion",random,hostile MONSTER:'s',random,random,hostile MONSTER:'s',random,random,hostile # # The "goal" level for the quest. # # Here you meet Scorpius, your nemesis monster. You have to # defeat Scorpius in combat to gain the artifact you have # been assigned to retrieve. # MAZE: "Ran-goal", ' ' GEOMETRY:center,center MAP ... ... .......................................................................... ... + ... . ............ ....... . ....... . . ............................. . ........ .........S.. . . ............ . ...... . . . ....... .. . . ......... . .... + . ... . .. . . S . ......... .S. .S............... . . ... . ... . ......... . . . ........ .....S.+.......+....\....+........+. . . ... ... S ......... .. ..... . . .. ......... .. ...... . . ....... ... + .... .... .......... . . .............. .. . ...... .. ............. . . ............. . .......... ...... . ... + ... .......................................................................... ... ... ENDMAP # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" # Stairs STAIR:(19,10),up # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Objects OBJECT:')',"bow",(37,10),blessed,0,"The Longbow of Diana" OBJECT:'(',"chest",(37,10) OBJECT:random,random,(36,09) OBJECT:random,random,(36,10) OBJECT:random,random,(36,11) OBJECT:random,random,(37,09) OBJECT:random,random,(37,11) OBJECT:random,random,(38,09) OBJECT:random,random,(38,10) OBJECT:random,random,(38,11) OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # doors DOOR:locked,(12,08) DOOR:closed,(22,10) DOOR:locked,(24,10) DOOR:closed,(25,11) DOOR:closed,(32,10) DOOR:closed,(37,03) DOOR:closed,(37,07) DOOR:closed,(37,13) DOOR:closed,(37,16) DOOR:closed,(42,10) DOOR:locked,(46,08) DOOR:closed,(51,10) DOOR:locked,(53,08) DOOR:closed,(65,05) # Random monsters. MONSTER:'s',"Scorpius",(37,10),hostile MONSTER:'C',"forest centaur",(36,09),hostile MONSTER:'C',"forest centaur",(36,10),hostile MONSTER:'C',"forest centaur",(36,11),hostile MONSTER:'C',"forest centaur",(37,09),hostile MONSTER:'C',"forest centaur",(37,11),hostile MONSTER:'C',"forest centaur",(38,09),hostile MONSTER:'C',"mountain centaur",(38,10),hostile MONSTER:'C',"mountain centaur",(38,11),hostile MONSTER:'C',"mountain centaur",(02,02),hostile MONSTER:'C',"mountain centaur",(71,02),hostile MONSTER:'C',"mountain centaur",(02,16),hostile MONSTER:'C',"mountain centaur",(71,16),hostile MONSTER:'C',"forest centaur",random,hostile MONSTER:'C',"forest centaur",random,hostile MONSTER:'C',"mountain centaur",random,hostile MONSTER:'C',"mountain centaur",random,hostile MONSTER:'C',random,random,hostile MONSTER:'C',random,random,hostile MONSTER:'s',"scorpion",(03,02),hostile MONSTER:'s',"scorpion",(72,02),hostile MONSTER:'s',"scorpion",(03,17),hostile MONSTER:'s',"scorpion",(72,17),hostile MONSTER:'s',"scorpion",(41,10),hostile MONSTER:'s',"scorpion",(33,09),hostile MONSTER:'s',"scorpion",random,hostile MONSTER:'s',"scorpion",random,hostile MONSTER:'s',random,random,hostile WALLIFY # # The "fill" levels for the quest. # # These levels are used to fill out any levels not occupied by specific # levels as defined above. "fila" is the upper filler, between the # start and locate levels, and "filb" the lower between the locate # and goal levels. # MAZE: "Ran-fila" , ' ' INIT_MAP: '.' , 'T', true, true, random, true NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # MONSTER: 'C', "mountain centaur", random, hostile MONSTER: 'C', "mountain centaur", random, hostile MONSTER: 'C', "forest centaur", random, hostile MONSTER: 'C', "forest centaur", random, hostile MONSTER: 'C', "forest centaur", random, hostile MONSTER: 'C', random, random, hostile MONSTER: 's', "scorpion", random, hostile MAZE: "Ran-filb" , ' ' INIT_MAP: '.' , ' ', true, true, random, true NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # MONSTER: 'C', "mountain centaur", random, hostile MONSTER: 'C', "mountain centaur", random, hostile MONSTER: 'C', "mountain centaur", random, hostile MONSTER: 'C', "mountain centaur", random, hostile MONSTER: 'C', random, random, hostile MONSTER: 's', "scorpion", random, hostile MONSTER: 's', "scorpion", random, hostile