# SCCS Id: @(#)endgame.des 3.4 2002/01/19 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1992,1993 by Izchak Miller, David Cohrs, # and Timo Hakulinen # NetHack may be freely redistributed. See license for details. # # These are the ENDGAME levels: earth, air, fire, water, and astral. # The top-most level, the Astral Level, has 3 temples and shrines. # Players are supposed to sacrifice the Amulet of Yendor on the appropriate # shrine. # # Japanese version Copyright (c) Issei Numata 2000 # changing point is marked `JP' (94/1/6) # JNetHack may be freely redistributed. See license for details. # MAZE:"earth",' ' FLAGS: noteleport,hardfloor,shortsighted #JP #MESSAGE: "Well done, mortal!" #MESSAGE: "But now thou must face the final Test..." #MESSAGE: "Prove thyself worthy or perish!" MESSAGE: "よくやった,人間よ!" MESSAGE: "しかし,汝は最後の試練に直面している..." MESSAGE: "汝自身価値あるものか否かを示せ!" GEOMETRY:center,center # The player lands, upon arrival, in the # lower-right cavern. The location of the # portal to the next level is randomly chosen. # This map has no visible outer boundary, and # is mostly diggable "rock". MAP ... .... .. ..... ... .. .... .... ... .... ... .... ... . .. .. ....... . .. .. ... . . .. . ... .. .. . .. . .. ... . ... ... .. ... .. .... .. .. ... .. ..... ... ... .... .. ENDMAP # Since there are no stairs, this forces the hero's initial placement TELEPORT_REGION:(69,16,69,16),(0,0,0,0) PORTAL:(0,0,75,19),(65,13,75,19),"air" # Some helpful monsters. Making sure a # pick axe and at least one wand of digging # are available. MONSTER:'@',"Elvenking",(67,16) MONSTER:'H',"minotaur",(67,14) # An assortment of earth-appropriate nasties # in each cavern. MONSTER:'E',"earth elemental",(52,13),hostile MONSTER:'E',"earth elemental",(53,13),hostile MONSTER:'T',"rock troll",(53,12) MONSTER:'H',"stone giant",(54,12) # MONSTER:'S',"pit viper",(70,05) MONSTER:'&',"barbed devil",(69,06) MONSTER:'H',"stone giant",(69,08) MONSTER:''',"stone golem",(71,08) MONSTER:'&',"pit fiend",(70,09) MONSTER:'E',"earth elemental",(70,08),hostile # MONSTER:'E',"earth elemental",(60,03),hostile MONSTER:'H',"stone giant",(61,04) MONSTER:'E',"earth elemental",(62,04),hostile MONSTER:'E',"earth elemental",(61,05),hostile MONSTER:'s',"scorpion",(62,05) MONSTER:'p',"rock piercer",(63,05) # MONSTER:'U',"umber hulk",(40,05) MONSTER:'v',"dust vortex",(42,05) MONSTER:'T',"rock troll",(38,06) MONSTER:'E',"earth elemental",(39,06),hostile MONSTER:'E',"earth elemental",(41,06),hostile MONSTER:'E',"earth elemental",(38,07),hostile MONSTER:'H',"stone giant",(39,07) MONSTER:'E',"earth elemental",(43,07),hostile MONSTER:''',"stone golem",(37,08) MONSTER:'S',"pit viper",(43,08) MONSTER:'S',"pit viper",(43,09) MONSTER:'T',"rock troll",(44,10) # MONSTER:'E',"earth elemental",(02,01),hostile MONSTER:'E',"earth elemental",(03,01),hostile MONSTER:''',"stone golem",(01,02) MONSTER:'E',"earth elemental",(02,02),hostile MONSTER:'T',"rock troll",(04,03) MONSTER:'T',"rock troll",(03,03) MONSTER:'&',"pit fiend",(03,04) MONSTER:'E',"earth elemental",(04,05),hostile MONSTER:'S',"pit viper",(05,06) # MONSTER:'E',"earth elemental",(21,02),hostile MONSTER:'E',"earth elemental",(21,03),hostile MONSTER:'H',"minotaur",(21,04) MONSTER:'E',"earth elemental",(21,05),hostile MONSTER:'T',"rock troll",(22,05) MONSTER:'E',"earth elemental",(22,06),hostile MONSTER:'E',"earth elemental",(23,06),hostile # MONSTER:'S',"pit viper",(14,08) MONSTER:'&',"barbed devil",(14,09) MONSTER:'E',"earth elemental",(13,10),hostile MONSTER:'T',"rock troll",(12,11) MONSTER:'E',"earth elemental",(14,12),hostile MONSTER:'E',"earth elemental",(15,13),hostile MONSTER:'H',"stone giant",(17,13) MONSTER:''',"stone golem",(18,13) MONSTER:'&',"pit fiend",(18,12) MONSTER:'E',"earth elemental",(18,11),hostile MONSTER:'E',"earth elemental",(18,10),hostile # MONSTER:'&',"barbed devil",(02,16) MONSTER:'E',"earth elemental",(03,16),hostile MONSTER:'T',"rock troll",(02,17) MONSTER:'E',"earth elemental",(04,17),hostile MONSTER:'E',"earth elemental",(04,18),hostile OBJECT:'`',"boulder",random MAZE:"air",' ' FLAGS: noteleport,hardfloor,shortsighted # The following messages are somewhat obtuse, to make then # equally meaningful if the player can see or not. #JP #MESSAGE: "What a strange feeling!" #MESSAGE: "You notice that there is no gravity here." MESSAGE: "なんと奇妙な気持だ!" MESSAGE: "あなたはここには重力がないことに気がついた." GEOMETRY:center,center # The player lands, upon arrival, in the # lower-left area. The location of the # portal to the next level is randomly chosen. # This map has no visible outer boundary, and # is all "air". MAP AAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAACCCCCCAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAACCAACCCCCAAAAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAACCACCCCCCCAAAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAACCCCAAACCAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAACCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAACCCCCCCAAAACCACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAACCACAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCAACCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACACCCCCAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCAAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCAAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCCCACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCCCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAAAACCAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ENDMAP # Use up and down regions to partition the level into three parts; # teleportation can't cross from one part into another. # The up region is where you'll arrive after activating the portal from # the preceding level; the exit portal is placed inside the down region. TELEPORT_REGION:levregion(01,00,24,20),levregion(25,00,79,20),up TELEPORT_REGION:levregion(56,00,79,20),levregion(01,00,55,20),down PORTAL:levregion(57,01,78,19),(0,0,0,0),"fire" REGION:(00,00,75,19),lit,"ordinary" MONSTER:'E',"air elemental",random,hostile MONSTER:'E',"air elemental",random,hostile MONSTER:'E',"air elemental",random,hostile MONSTER:'E',"air elemental",random,hostile MONSTER:'E',"air elemental",random,hostile MONSTER:'E',"air elemental",random,hostile MONSTER:'E',"air elemental",random,hostile MONSTER:'E',"air elemental",random,hostile MONSTER:'E',"air elemental",random,hostile MONSTER:'E',"air elemental",random,hostile MONSTER:'E',"air elemental",random,hostile MONSTER:'e',"floating eye",random,hostile MONSTER:'e',"floating eye",random,hostile MONSTER:'e',"floating eye",random,hostile MONSTER:'y',"yellow light",random,hostile MONSTER:'y',"yellow light",random,hostile MONSTER:'y',"yellow light",random,hostile MONSTER:'A',"couatl",random MONSTER:'D',random,random MONSTER:'D',random,random MONSTER:'D',random,random MONSTER:'D',random,random MONSTER:'D',random,random MONSTER:'E',random,random MONSTER:'E',random,random MONSTER:'E',random,random MONSTER:'J',random,random MONSTER:'J',random,random MONSTER:'&',"djinni",random,hostile MONSTER:'&',"djinni",random,hostile MONSTER:'&',"djinni",random,hostile MONSTER:'v',"fog cloud",random,hostile MONSTER:'v',"fog cloud",random,hostile MONSTER:'v',"fog cloud",random,hostile MONSTER:'v',"fog cloud",random,hostile MONSTER:'v',"fog cloud",random,hostile MONSTER:'v',"fog cloud",random,hostile MONSTER:'v',"fog cloud",random,hostile MONSTER:'v',"fog cloud",random,hostile MONSTER:'v',"fog cloud",random,hostile MONSTER:'v',"energy vortex",random,hostile MONSTER:'v',"energy vortex",random,hostile MONSTER:'v',"energy vortex",random,hostile MONSTER:'v',"energy vortex",random,hostile MONSTER:'v',"energy vortex",random,hostile MONSTER:'v',"steam vortex",random,hostile MONSTER:'v',"steam vortex",random,hostile MONSTER:'v',"steam vortex",random,hostile MONSTER:'v',"steam vortex",random,hostile MONSTER:'v',"steam vortex",random,hostile MAZE:"fire",' ' FLAGS: noteleport,hardfloor,shortsighted GEOMETRY:center,center # The player lands, upon arrival, in the # lower-right. The location of the # portal to the next level is randomly chosen. # This map has no visible outer boundary, and # is mostly open area, with lava lakes and bunches of fire traps. MAP ............................................................................ ....LLLLLLLL............L.......................LLL......................... ...LL...................L......................LLLL................LL....... ...L.............LLLL...LL....LL...............LLLLL.............LLL........ .LLLL..............LL....L.....LLL..............LLLL..............LLLL...... ..........LLLL...LLLL...LLL....LLL......L........LLLL....LL........LLL...... ........LLLLLLL...LL.....L......L......LL.........LL......LL........LL...L.. ........LL..LLL..LL......LL......LLLL..L.........LL......LLL............LL.. ....L..LL....LLLLL.................LLLLLLL.......L......LL............LLLLLL ....L..L.....LL.LLLL.......L............L........LLLLL.LL......LL.........LL ....LL........L...LL......LL.............LLL.....L...LLL.......LLL.........L .....LLLLLL........L.......LLL.............L....LL...L.LLL......LLLLLLL..... ..........LLLL............LL.L.............L....L...LL.........LLL..LLL..... ...........................LLLLL...........LL...L...L........LLLL..LLLLLL... .....LLLL.............LL....LL.......LLL...LL.......L..LLL....LLLLLLL....... .......LLL.........LLLLLLLLLLL......LLLLL...L...........LL...LL...LL........ .........LL.......LL.........LL.......LLL....L..LLL....LL.........LL........ ..........LLLLLLLLL...........LL....LLL.......LLLLL.....LL........LL........ .................L.............LLLLLL............LL...LLLL.........LL....... .................................LL....................LL................... ENDMAP TELEPORT_REGION:(69,16,69,16),(0,0,0,0) PORTAL:(0,0,75,19),(65,13,75,19),"water" TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random TRAP:"fire",random # An assortment of fire-appropriate nasties MONSTER:'D',"red dragon",random MONSTER:'&',"balrog",random MONSTER:'E',"fire elemental",random,hostile MONSTER:'E',"fire elemental",random,hostile MONSTER:'v',"fire vortex",random MONSTER:'d',"hell hound",random # MONSTER:'H',"fire giant",random MONSTER:'&',"barbed devil",random MONSTER:'d',"hell hound",random MONSTER:''',"stone golem",random MONSTER:'&',"pit fiend",random MONSTER:'E',"fire elemental",random,hostile # MONSTER:'E',"fire elemental",random,hostile MONSTER:'d',"hell hound",random MONSTER:'E',"fire elemental",random,hostile MONSTER:'E',"fire elemental",random,hostile MONSTER:'s',"scorpion",random MONSTER:'H',"fire giant",random # MONSTER:'d',"hell hound",random MONSTER:'v',"dust vortex",random MONSTER:'v',"fire vortex",random MONSTER:'E',"fire elemental",random,hostile MONSTER:'E',"fire elemental",random,hostile MONSTER:'E',"fire elemental",random,hostile MONSTER:'d',"hell hound",random MONSTER:'E',"fire elemental",random,hostile MONSTER:''',"stone golem",random MONSTER:'S',"pit viper",random MONSTER:'S',"pit viper",random MONSTER:'v',"fire vortex",random # MONSTER:'E',"fire elemental",random,hostile MONSTER:'E',"fire elemental",random,hostile MONSTER:'H',"fire giant",random MONSTER:'E',"fire elemental",random,hostile MONSTER:'v',"fire vortex",random MONSTER:'v',"fire vortex",random MONSTER:'&',"pit fiend",random MONSTER:'E',"fire elemental",random,hostile MONSTER:'S',"pit viper",random # MONSTER:':',"salamander",random,hostile MONSTER:':',"salamander",random,hostile MONSTER:'H',"minotaur",random MONSTER:':',"salamander",random,hostile MONSTER:'v',"steam vortex",random MONSTER:':',"salamander",random,hostile MONSTER:':',"salamander",random,hostile # MONSTER:'H',"fire giant",random MONSTER:'&',"barbed devil",random MONSTER:'E',"fire elemental",random,hostile MONSTER:'v',"fire vortex",random MONSTER:'E',"fire elemental",random,hostile MONSTER:'E',"fire elemental",random,hostile MONSTER:'d',"hell hound",random MONSTER:'H',"fire giant",random MONSTER:'&',"pit fiend",random MONSTER:'E',"fire elemental",random,hostile MONSTER:'E',"fire elemental",random,hostile # MONSTER:'&',"barbed devil",random MONSTER:':',"salamander",random,hostile MONSTER:'v',"steam vortex",random MONSTER:':',"salamander",random,hostile MONSTER:':',"salamander",random,hostile OBJECT:'`',"boulder",random OBJECT:'`',"boulder",random OBJECT:'`',"boulder",random OBJECT:'`',"boulder",random OBJECT:'`',"boulder",random MAZE:"water",' ' FLAGS: noteleport,hardfloor,shortsighted #MESSAGE: "You find yourself suspended in an air bubble surrounded by water." MESSAGE: "あなたは水中の空気の泡のなかに浮遊している." GEOMETRY:center,center # The player lands upon arrival to an air bubble # within the leftmost third of the level. The # portal to the next level is randomly located in an air # bubble within the rightmost third of the level. # Bubbles are generated by special code in mkmaze.c for now. MAP WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ENDMAP TELEPORT_REGION:(0,0,25,19),(0,0,0,0) PORTAL:(51,0,75,19),(0,0,0,0),"astral" # A fisherman's dream... MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"electric eel",random MONSTER:';',"electric eel",random MONSTER:';',"electric eel",random MONSTER:';',"electric eel",random MONSTER:';',"electric eel",random MONSTER:';',"electric eel",random MONSTER:';',"electric eel",random MONSTER:';',"electric eel",random MONSTER:';',"kraken",random MONSTER:';',"kraken",random MONSTER:';',"kraken",random MONSTER:';',"kraken",random MONSTER:';',"kraken",random MONSTER:';',"kraken",random MONSTER:';',"kraken",random MONSTER:';',"kraken",random MONSTER:';',"kraken",random MONSTER:';',"shark",random MONSTER:';',"shark",random MONSTER:';',"shark",random MONSTER:';',"shark",random MONSTER:';',"piranha",random MONSTER:';',"piranha",random MONSTER:';',"piranha",random MONSTER:';',"piranha",random MONSTER:';',"jellyfish",random MONSTER:';',"jellyfish",random MONSTER:';',"jellyfish",random MONSTER:';',"jellyfish",random MONSTER:';',random,random MONSTER:';',random,random MONSTER:';',random,random MONSTER:';',random,random # These guys feel like home here MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MONSTER:'E',"water elemental",random,hostile MAZE:"astral",' ' FLAGS: noteleport,hardfloor,nommap,shortsighted #MESSAGE: "You arrive on the Astral Plane!" #MESSAGE: "Here the High Temples of the aligned gods are located." #MESSAGE: "You sense alarm, hostility, and excitement in the air!" MESSAGE: "あなたは精霊界に到着した!" MESSAGE: "ここにはあなたの神の大神殿がある." MESSAGE: "あなたは危険を感じ,興奮した." GEOMETRY:center,center MAP --------------- |.............| |..---------..| |..|.......|..| --------------- |..|.......|..| --------------- |.............| |..|.......|..| |.............| |..---------..-| |-------| |..|.......|..| |-------| |-..---------..| |..|.......|...-| |-.......-| |..|.......|..| |-.......-| |-...|.......|..| |..|.......|....-|-.........-||..----+----..||-.........-|-....|.......|..| |..|.......+.....+...........||.............||...........+.....+.......|..| |..|.......|....-|-.........-|--|.........|--|-.........-|-....|.......|..| |..|.......|...-| |-.......-| -|---+---|- |-.......-| |-...|.......|..| |..---------..-| |---+---| |-.......-| |---+---| |-..---------..| |.............| |...|-----|-.........-|-----|...| |.............| --------------- |.........|...........|.........| --------------- -------...|-.........-|...------- |....|-.......-|....| ---...|---+---|...--- |...............| ----------------- ENDMAP # Rider locations RANDOM_PLACES:(23,9),(37,14),(51,9) # Where the player will land on arrival TELEPORT_REGION:(29,15,45,15),(30,15,44,15) # Lit courts REGION:(01,05,16,14),lit,"ordinary",filled,true REGION:(31,01,44,10),lit,"ordinary",filled,true REGION:(61,05,74,14),lit,"ordinary",filled,true # A Sanctum for each alignment # The shrines' alignments are shuffled for # each game REGION:(04,07,10,11),lit,"temple" REGION:(34,03,40,07),lit,"temple" REGION:(64,07,70,11),lit,"temple" ALTAR:(07,09),align[0],sanctum ALTAR:(37,05),align[1],sanctum ALTAR:(67,09),align[2],sanctum # Doors DOOR:closed,(11,09) DOOR:closed,(17,09) DOOR:locked,(23,12) DOOR:locked,(37,08) DOOR:closed,(37,11) DOOR:closed,(37,17) DOOR:locked,(51,12) DOOR:locked,(57,09) DOOR:closed,(63,09) # Non diggable and phazeable everywhere NON_DIGGABLE:(00,00,74,19) NON_PASSWALL:(00,00,74,19) # Moloch's horde # West round room MONSTER:'@',"aligned priest",(18,09),noalign,hostile MONSTER:'@',"aligned priest",(19,08),noalign,hostile MONSTER:'@',"aligned priest",(19,09),noalign,hostile MONSTER:'@',"aligned priest",(19,10),noalign,hostile MONSTER:'A',"Angel",(20,09),noalign,hostile MONSTER:'A',"Angel",(20,10),noalign,hostile MONSTER:'&',"Pestilence",place[0],hostile # South-central round room MONSTER:'@',"aligned priest",(36,12),noalign,hostile MONSTER:'@',"aligned priest",(37,12),noalign,hostile MONSTER:'@',"aligned priest",(38,12),noalign,hostile MONSTER:'@',"aligned priest",(36,13),noalign,hostile MONSTER:'A',"Angel",(38,13),noalign,hostile MONSTER:'A',"Angel",(37,13),noalign,hostile MONSTER:'&',"Death",place[1],hostile # East round room MONSTER:'@',"aligned priest",(56,09),noalign,hostile MONSTER:'@',"aligned priest",(55,08),noalign,hostile MONSTER:'@',"aligned priest",(55,09),noalign,hostile MONSTER:'@',"aligned priest",(55,10),noalign,hostile MONSTER:'A',"Angel",(54,09),noalign,hostile MONSTER:'A',"Angel",(54,10),noalign,hostile MONSTER:'&',"Famine",place[2],hostile # # The aligned horde # # We do not know in advance the alignment of the # player. The mpeaceful bit will need resetting # when the level is created. The setting here is # but a place holder. # # West court MONSTER:'@',"aligned priest",(12,07),chaos,hostile MONSTER:'@',"aligned priest",(13,07),chaos,peaceful MONSTER:'@',"aligned priest",(14,07),law,hostile MONSTER:'@',"aligned priest",(12,11),law,peaceful MONSTER:'@',"aligned priest",(13,11),neutral,hostile MONSTER:'@',"aligned priest",(14,11),neutral,peaceful MONSTER:'A',"Angel",(11,05),chaos,hostile MONSTER:'A',"Angel",(12,05),chaos,peaceful MONSTER:'A',"Angel",(13,05),law,hostile MONSTER:'A',"Angel",(11,13),law,peaceful MONSTER:'A',"Angel",(12,13),neutral,hostile MONSTER:'A',"Angel",(13,13),neutral,peaceful # Central court MONSTER:'@',"aligned priest",(32,09),chaos,hostile MONSTER:'@',"aligned priest",(33,09),chaos,peaceful MONSTER:'@',"aligned priest",(34,09),law,hostile MONSTER:'@',"aligned priest",(40,09),law,peaceful MONSTER:'@',"aligned priest",(41,09),neutral,hostile MONSTER:'@',"aligned priest",(42,09),neutral,peaceful MONSTER:'A',"Angel",(31,08),chaos,hostile MONSTER:'A',"Angel",(32,08),chaos,peaceful MONSTER:'A',"Angel",(31,09),law,hostile MONSTER:'A',"Angel",(42,08),law,peaceful MONSTER:'A',"Angel",(43,08),neutral,hostile MONSTER:'A',"Angel",(43,09),neutral,peaceful # East court MONSTER:'@',"aligned priest",(60,07),chaos,hostile MONSTER:'@',"aligned priest",(61,07),chaos,peaceful MONSTER:'@',"aligned priest",(62,07),law,hostile MONSTER:'@',"aligned priest",(60,11),law,peaceful MONSTER:'@',"aligned priest",(61,11),neutral,hostile MONSTER:'@',"aligned priest",(62,11),neutral,peaceful MONSTER:'A',"Angel",(61,05),chaos,hostile MONSTER:'A',"Angel",(62,05),chaos,peaceful MONSTER:'A',"Angel",(63,05),law,hostile MONSTER:'A',"Angel",(61,13),law,peaceful MONSTER:'A',"Angel",(62,13),neutral,hostile MONSTER:'A',"Angel",(63,13),neutral,peaceful # # Assorted nasties MONSTER:'L',random,random,hostile MONSTER:'L',random,random,hostile MONSTER:'L',random,random,hostile MONSTER:'V',random,random,hostile MONSTER:'V',random,random,hostile MONSTER:'V',random,random,hostile MONSTER:'D',random,random,hostile MONSTER:'D',random,random,hostile MONSTER:'D',random,random,hostile