# Microsoft Developer Studio Project File - Name="dlb_main" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=dlb_main - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "dlb_main.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "dlb_main.mak" CFG="dlb_main - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "dlb_main - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "dlb_main - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "dlb_main - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "..\include" /I "..\sys\winnt" /I "..\win\share" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "DLB" /D "WIN32CON" /D "MSWIN_GRAPHICS" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x1009 /d "NDEBUG" # ADD RSC /l 0x1009 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\util\dlb_main.exe" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Packaging via DLB PostBuild_Cmds=echo chdir ..\dat \ chdir ..\dat \ chdir \ echo data >dlb.lst \ echo joracles >>dlb.lst \ if exist options echo options >>dlb.lst \ if exist ttyoptions echo ttyoptions >>dlb.lst \ if exist guioptions echo guioptions >>dlb.lst \ if NOT exist porthelp copy ..\sys\winnt\porthelp porthelp \ if exist porthelp echo porthelp >>dlb.lst \ echo quest.dat >>dlb.lst \ echo jrumors >>dlb.lst \ echo jhelp >>dlb.lst \ echo jhh >>dlb.lst \ echo jcmdhelp >>dlb.lst \ echo jhistory >>dlb.lst \ echo jopthelp >>dlb.lst \ echo jwizhelp >>dlb.lst \ echo dungeon >>dlb.lst \ echo license >>dlb.lst \ for %%N in (*.lev) do echo %%N >>dlb.lst \ ..\util\dlb_main.exe cIf dlb.lst nhdat \ echo chdir ..\build \ chdir ..\build \ echo if NOT exist ..\binary\*.* mkdir ..\binary \ if NOT exist ..\binary\*.* mkdir ..\binary # End Special Build Tool !ELSEIF "$(CFG)" == "dlb_main - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\include" /I "..\sys\winnt" /I "..\win\share" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "DLB" /D "WIN32CON" /D "MSWIN_GRAPHICS" /FD /GZ /c # ADD BASE RSC /l 0x1009 /d "_DEBUG" # ADD RSC /l 0x1009 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /out:"..\util\dlb_main.exe" /pdbtype:sept # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Packaging via dlb PostBuild_Cmds=echo chdir ..\dat \ chdir ..\dat \ chdir \ echo data >dlb.lst \ echo joracles >>dlb.lst \ if exist options echo options >>dlb.lst \ if exist ttyoptions echo ttyoptions >>dlb.lst \ if exist guioptions echo guioptions >>dlb.lst \ if NOT exist porthelp copy ..\sys\winnt\porthelp porthelp \ if exist porthelp echo porthelp >>dlb.lst \ echo quest.dat >>dlb.lst \ echo jrumors >>dlb.lst \ echo jhelp >>dlb.lst \ echo jhh >>dlb.lst \ echo jcmdhelp >>dlb.lst \ echo jhistory >>dlb.lst \ echo jopthelp >>dlb.lst \ echo jwizhelp >>dlb.lst \ echo dungeon >>dlb.lst \ echo license >>dlb.lst \ for %%N in (*.lev) do echo %%N >>dlb.lst \ ..\util\dlb_main.exe cIf dlb.lst nhdat \ echo chdir ..\build \ chdir ..\build \ echo if NOT exist ..\binary\*.* mkdir ..\binary \ if NOT exist ..\binary\*.* mkdir ..\binary # End Special Build Tool !ENDIF # Begin Target # Name "dlb_main - Win32 Release" # Name "dlb_main - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\src\alloc.c # End Source File # Begin Source File SOURCE=..\src\dlb.c # End Source File # Begin Source File SOURCE=..\util\dlb_main.c # End Source File # Begin Source File SOURCE=..\util\panic.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\include\dlb.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project