# SCCS Id: @(#)Healer.des 3.4 1995/04/16 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991, 1993 by M. Stephenson, P. Winner # NetHack may be freely redistributed. See license for details. # # The "start" level for the quest. # # Here you meet your (besieged) class leader, Hippocrates # and receive your quest assignment. # MAZE: "Hea-strt",' ' FLAGS: noteleport,hardfloor GEOMETRY:center,center MAP PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPPP........PPPP.....PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP.P..PPPPP......PPPPPPPP PPP..........PPPP...PPPPP.........................PPPP..PPPPP........PPPPPPP PP............PPPPPPPP..............................PPP...PPPP......PPPPPPPP P.....PPPPPPPPPPPPPPP................................PPPPPPPPPPPPPPPPPPPPPPP PPPP....PPPPPPPPPPPP...................................PPPPP.PPPPPPPPPPPPPPP PPPP........PPPPP.........-----------------------........PP...PPPPPPP.....PP PPP............PPPPP....--|.|......S..........S.|--.....PPPP.PPPPPPP.......P PPPP..........PPPPP.....|.S.|......-----------|S|.|......PPPPPP.PPP.......PP PPPPPP......PPPPPP......|.|.|......|...|......|.|.|.....PPPPPP...PP.......PP PPPPPPPPPPPPPPPPPPP.....+.|.|......S.\.S......|.|.+......PPPPPP.PPPP.......P PPP...PPPPP...PPPP......|.|.|......|...|......|.|.|.......PPPPPPPPPPP.....PP PP.....PPP.....PPP......|.|S|-----------......|.S.|......PPPPPPPPPPPPPPPPPPP PPP..PPPPP...PPPP.......--|.S..........S......|.|--.....PPPPPPPPP....PPPPPPP PPPPPPPPPPPPPPPP..........-----------------------..........PPPPP..........PP PPPPPPPPPPPPPPPPP........................................PPPPPP............P PPP.............PPPP...................................PPP..PPPP..........PP PP...............PPPPP................................PPPP...PPPP........PPP PPP.............PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP....PPPPPP PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP ENDMAP # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" # Stairs STAIR:(37,9),down # Portal arrival point BRANCH:(04,12,04,12),(0,0,0,0) # altar for the Temple ALTAR:(32,09),neutral,altar # Doors DOOR:locked,(24,10) DOOR:closed,(26,08) DOOR:closed,(27,12) DOOR:locked,(28,13) DOOR:closed,(35,07) DOOR:locked,(35,10) DOOR:locked,(39,10) DOOR:closed,(39,13) DOOR:locked,(46,07) DOOR:closed,(47,08) DOOR:closed,(48,12) DOOR:locked,(50,10) # Hippocrates MONSTER:'@',"Hippocrates",(37,10) # The treasure of Hippocrates OBJECT:'(',"chest",(37,10) # intern guards for the audience chamber MONSTER:'@',"attendant",(29,08) MONSTER:'@',"attendant",(29,09) MONSTER:'@',"attendant",(29,10) MONSTER:'@',"attendant",(29,11) MONSTER:'@',"attendant",(40,09) MONSTER:'@',"attendant",(40,10) MONSTER:'@',"attendant",(40,11) MONSTER:'@',"attendant",(40,13) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty. MONSTER: 'r',"rabid rat",random MONSTER: 'r',"rabid rat",random MONSTER: 'r',"rabid rat",random MONSTER: 'r',"rabid rat",random MONSTER: 'r',"rabid rat",random MONSTER: 'r',"rabid rat",random MONSTER: 'r',"rabid rat",random MONSTER: 'r',"rabid rat",random MONSTER: 'r',"rabid rat",random MONSTER: 'r',"rabid rat",random MONSTER: ';',"giant eel",random MONSTER: ';',"shark",random MONSTER: ';', random, random MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile # # The "locate" level for the quest. # # Here you have to find the Temple of Coeus to go # further towards your assigned quest. # MAZE: "Hea-loca",' ' FLAGS: hardfloor # INIT_MAP: '.' , 'P', true , true , lit , false GEOMETRY:center,center MAP PPPPPPPPPPPPP.......PPPPPPPPPPP PPPPPPPP...............PPPPPPPP PPPP.....-------------...PPPPPP PPPPP....|.S.........|....PPPPP PPP......+.|.........|...PPPPPP PPP......+.|.........|..PPPPPPP PPPP.....|.S.........|..PPPPPPP PPPPP....-------------....PPPPP PPPPPPPP...............PPPPPPPP PPPPPPPPPPP........PPPPPPPPPPPP ENDMAP # Dungeon Description REGION:(00,00,30,09),lit,"ordinary" REGION:(12,03,20,06),lit,"temple" # Doors DOOR:closed,(09,04) DOOR:closed,(09,05) DOOR:locked,(11,03) DOOR:locked,(11,06) # Stairs STAIR:(04,04),up STAIR:(20,06),down # Non diggable walls NON_DIGGABLE:(11,02,21,07) # Altar in the temple. ALTAR:(13,05), chaos, shrine # Objects OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'r',"rabid rat",random MONSTER:'r',"rabid rat",random MONSTER:'r',"rabid rat",random MONSTER:'r',"rabid rat",random MONSTER:'r',"rabid rat",random MONSTER:'r',"rabid rat",random MONSTER:'r',"rabid rat",random MONSTER:'r',"rabid rat",random MONSTER:'r',random,random,hostile MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"electric eel",random MONSTER:';',"electric eel",random MONSTER:';',"kraken",random MONSTER:';',"shark",random MONSTER:';',"shark",random MONSTER:';',random, random,hostile MONSTER:';',random, random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile # # The "goal" level for the quest. # # Here you meet Cyclops your nemesis monster. You have to # defeat Cyclops in combat to gain the artifact you have # been assigned to retrieve. # MAZE: "Hea-goal", 'P' # INIT_MAP: '.' , 'P' , false , true , lit , false GEOMETRY:center,center MAP .P....................................PP. PP.......PPPPPPP....PPPPPPP....PPPP...PP. ...PPPPPPP....PPPPPPP.....PPPPPP..PPP...P ...PP..............................PPP... ..PP..............................PP..... ..PP..............................PPP.... ..PPP..............................PP.... .PPP..............................PPPP... ...PP............................PPP...PP ..PPPP...PPPPP..PPPP...PPPPP.....PP...PP. P....PPPPP...PPPP..PPPPP...PPPPPPP...PP.. PPP..................................PPP. ENDMAP # Dungeon Description REGION:(00,00,40,11),lit,"ordinary" # Stairs STAIR:(39,10),up # Non diggable walls NON_DIGGABLE:(00,00,40,11) # Objects OBJECT:')',"quarterstaff",(20,06),blessed,0,"The Staff of Aesculapius" OBJECT:'/',"lightning",(20,06) OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'H',"Cyclops",(20,06),hostile MONSTER:'r',"rabid rat",random MONSTER:'r',"rabid rat",random MONSTER:'r',"rabid rat",random MONSTER:'r',random,random,hostile MONSTER:'r',random,random,hostile MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"giant eel",random MONSTER:';',"electric eel",random MONSTER:';',"electric eel",random MONSTER:';',"shark",random MONSTER:';',"shark",random MONSTER:';',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile # # The "fill" levels for the quest. # # These levels are used to fill out any levels not occupied by specific # levels as defined above. "filla" is the upper filler, between the # start and locate levels, and "fillb" the lower between the locate # and goal levels. # MAZE: "Hea-fila" , 'P' INIT_MAP: '.' , 'P' , false , true , lit , false NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # MONSTER: 'r', "rabid rat", random MONSTER: 'r', random, random,hostile MONSTER: 'r', random, random,hostile MONSTER: ';', "giant eel", random MONSTER: ';', "giant eel", random MONSTER: ';', "electric eel", random MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random MAZE: "Hea-filb" , 'P' INIT_MAP: '.' , 'P' , false , true , lit , false NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # MONSTER: 'r', "rabid rat", random MONSTER: 'r', "rabid rat", random MONSTER: 'r', random, random,hostile MONSTER: 'r', random, random,hostile MONSTER: ';', "giant eel", random MONSTER: ';', "giant eel", random MONSTER: ';', "giant eel", random MONSTER: ';', "giant eel", random MONSTER: ';', "giant eel", random MONSTER: ';', "electric eel", random MONSTER: ';', "electric eel", random MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'D',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile MONSTER: 'S',random,random,hostile # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random