# SCCS Id: @(#)knox.des 3.4 1994/08/20 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1992 by Izchak Miller # NetHack may be freely redistributed. See license for details. # MAZE:"knox",' ' FLAGS: noteleport GEOMETRY:center,center MAP ---------------------------------------------------------------------------- | |........|...............................................................| | |........|.................................................------------..| | -------+--.................................................|..........|..| | |........}}}}}}}....................}}}}}}}..........|..........|..| | |........}-----}....................}-----}..........--+--+--...|..| | ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..| | |..........}---S------------------------S---}.................|...|..| | |..........}}}|...............|..........|}}}.................+...|..| | -------..........}|...............S..........|}...................|...|..| | |.....|..........}|...............|......\...S}...................|...|..| | |.....+........}}}|...............|..........|}}}.................+...|..| | |.....|........}---S------------------------S---}.................|...|..| | |.....|........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..| | |..-S----......}-----}....................}-----}..........--+--+--...|..| | |..|....|......}}}}}}}....................}}}}}}}..........|..........|..| | |..|....|..................................................|..........|..| | -----------................................................------------..| | |..............................................................| ---------------------------------------------------------------------------- ENDMAP # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Portal arrival point BRANCH:(08,16,08,16),(0,0,0,0) # Throne room, with Croesus on the throne REGION:(37,08,46,11),lit,"throne" MONSTER:'@',"Croesus",(43,10),hostile # The Vault # Using unfilled morgue for # identification in mkmaze.c REGION:(21,08,35,11),lit,"morgue",unfilled # Corner towers REGION:(19,06,21,06),lit,"ordinary" REGION:(46,06,48,06),lit,"ordinary" REGION:(19,13,21,13),lit,"ordinary" REGION:(46,13,48,13),lit,"ordinary" # A welcoming committee REGION:(03,10,07,13),lit,"zoo",filled,true # arrival chamber; needs to be a real room to control migrating monsters, # and `unfilled' is a kludge to force an ordinary room to remain a room REGION:(06,15,09,16),unlit,"ordinary",unfilled # Barracks REGION:(62,03,71,04),lit,"barracks",filled,true # Doors DOOR:closed,(06,14) DOOR:closed,(09,03) DOOR:open,(63,05) DOOR:open,(66,05) DOOR:open,(68,08) DOOR:locked,(08,11) DOOR:open,(68,11) DOOR:closed,(63,14) DOOR:closed,(66,14) # Soldiers guarding the fort MONSTER:'@',"soldier",(12,14) MONSTER:'@',"soldier",(12,13) MONSTER:'@',"soldier",(11,10) MONSTER:'@',"soldier",(13,02) MONSTER:'@',"soldier",(14,03) MONSTER:'@',"soldier",(20,02) MONSTER:'@',"soldier",(30,02) MONSTER:'@',"soldier",(40,02) MONSTER:'@',"soldier",(30,16) MONSTER:'@',"soldier",(32,16) MONSTER:'@',"soldier",(40,16) MONSTER:'@',"soldier",(54,16) MONSTER:'@',"soldier",(54,14) MONSTER:'@',"soldier",(54,13) MONSTER:'@',"soldier",(57,10) MONSTER:'@',"soldier",(57,09) MONSTER:'@',"lieutenant",(15,08) # Four dragons guarding each side MONSTER:'D',random,(18,09) MONSTER:'D',random,(49,10) MONSTER:'D',random,(33,05) MONSTER:'D',random,(33,14) # Eels in the moat MONSTER:';',"giant eel",(17,08) MONSTER:';',"giant eel",(17,11) MONSTER:';',"giant eel",(48,08) MONSTER:';',"giant eel",(48,11) # The corner rooms treasures OBJECT:'*',"diamond",(19,06) OBJECT:'*',"diamond",(20,06) OBJECT:'*',"diamond",(21,06) OBJECT:'*',"emerald",(19,13) OBJECT:'*',"emerald",(20,13) OBJECT:'*',"emerald",(21,13) OBJECT:'*',"ruby",(46,06) OBJECT:'*',"ruby",(47,06) OBJECT:'*',"ruby",(48,06) OBJECT:'*',"amethyst",(46,13) OBJECT:'*',"amethyst",(47,13) OBJECT:'*',"amethyst",(48,13)