# SCCS Id: @(#)medusa.des 3.4 1996/05/11 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1990, 1991 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # These are the Medusa's levels : # MAZE:"medusa-1",' ' FLAGS: noteleport GEOMETRY:center,center MAP }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}.}}}}}..}}}}}......}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}....}}}...}}}}} }...}}.....}}}}}....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...............} }....}}}}}}}}}}....}}}..}}}}}}}}}}}.......}}}}}}}}}}}}}}}}..}}.....}}}...}} }....}}}}}}}}.....}}}}..}}}}}}.................}}}}}}}}}}}.}}}}.....}}...}} }....}}}}}}}}}}}}.}}}}.}}}}}}.-----------------.}}}}}}}}}}}}}}}}}.........} }....}}}}}}}}}}}}}}}}}}.}}}...|...............S...}}}}}}}}}}}}}}}}}}}....}} }.....}.}}....}}}}}}}}}.}}....--------+--------....}}}}}}..}}}}}}}}}}}...}} }......}}}}..}}}}}}}}}}}}}........|.......|........}}}}}....}}}}}}}}}}}}}}} }.....}}}}}}}}}}}}}}}}}}}}........|.......|........}}}}}...}}}}}}}}}.}}}}}} }.....}}}}}}}}}}}}}}}}}}}}....--------+--------....}}}}}}.}.}}}}}}}}}}}}}}} }......}}}}}}}}}}}}}}}}}}}}...S...............|...}}}}}}}}}}}}}}}}}.}}}}}}} }.......}}}}}}}..}}}}}}}}}}}}.-----------------.}}}}}}}}}}}}}}}}}....}}}}}} }........}}.}}....}}}}}}}}}}}}.................}}}}}..}}}}}}}}}.......}}}}} }.......}}}}}}}......}}}}}}}}}}}}}}.......}}}}}}}}}.....}}}}}}...}}..}}}}}} }.....}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}..}}}}}}}}}}....}}}}}}} }}..}}}}}}}}}}}}}....}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}.}}.}}}}..}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ENDMAP # Dungeon Description # (must maintain one room definition; `unfilled' forces its room to be kept) REGION:(00,00,74,19),lit,"ordinary" REGION:(31,07,45,07),unlit,"ordinary" REGION:(35,09,41,10),unlit,"ordinary",unfilled REGION:(31,12,45,12),unlit,"ordinary" # Teleport: down to up stairs island, up to Medusa's island TELEPORT_REGION:(01,01,05,17),(0,0,0,0),down TELEPORT_REGION:(26,04,50,15),(0,0,0,0),up # Stairs STAIR:(05,14),up STAIR:(36,10),down # Doors DOOR:closed,(46,07) DOOR:locked,(38,08) DOOR:locked,(38,11) DOOR:closed,(30,12) # Branch, not allowed inside Medusa's building. BRANCH:levregion(01,00,79,20),(30,06,46,13) # Non diggable walls NON_DIGGABLE:(30,06,46,13) # Objects CONTAINER:'`',"statue",(36,10),uncursed,"knight",3,"Perseus" OBJECT[75%]:'[',"shield of reflection",contained,cursed,+0 OBJECT[25%]:'[',"levitation boots",contained,random,+0 OBJECT[50%]:')',"scimitar",contained,blessed,+2 OBJECT[50%]:'(',"sack",contained # These aren't really containers, but specifying CONTAINER forces them to be # empty, since CONTAINERs contain only what is explicitly specified. CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random CONTAINER:'`',"statue",random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:"board",(38,07) TRAP:"board",(38,12) # Random monsters MONSTER:'@',"Medusa",(36,10),asleep MONSTER:';',"giant eel",(11,06) MONSTER:';',"giant eel",(23,13) MONSTER:';',"giant eel",(29,02) MONSTER:';',"jellyfish",(02,02) MONSTER:';',"jellyfish",(00,08) MONSTER:';',"jellyfish",(04,18) MONSTER:'T',"water troll",(51,03) MONSTER:'T',"water troll",(64,11) MONSTER:'S',random,(38,07) MONSTER:'S',random,(38,12) MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MAZE:"medusa-2",' ' FLAGS: noteleport GEOMETRY:center,center MAP }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}}}}}}}}--------------} }|....|}}}}}}}}}..}.}}..}}}}}}}}}}}}}..}}}}}}-.....--}}}}}}}|............|} }|....|.}}}}}}}}}}}.}...}}..}}}}}}}}}}}}}}}}}---......}}}}}.|............|} }S....|.}}}}}}---}}}}}}}}}}}}}}}}}}}}}}}}}}---...|..-}}}}}}.S..----------|} }|....|.}}}}}}-...}}}}}}}}}.}}...}.}}}}.}}}......----}}}}}}.|............|} }|....|.}}}}}}-....--}}}}}}}}}}}}}}}}}}}}}}----...--}}}}}}}.|..--------+-|} }|....|.}}}}}}}......}}}}...}}}}}}.}}}}}}}}}}}---..---}}}}}.|..|..S...|..|} }|....|.}}}}}}-....-}}}}}}}------}}}}}}}}}}}}}}-...|.-}}}}}.|..|..|...|..|} }|....|.}}}}}}}}}---}}}}}}}........}}}}}}}}}}---.|....}}}}}.|..|..|...|..|} }|....|.}}}}}}}}}}}}}}}}}}-....|...-}}}}}}}}--...----.}}}}}.|..|..|...|..|} }|....|.}}}}}}..}}}}}}}}}}---..--------}}}}}-..---}}}}}}}}}.|..|..-------|} }|...}|...}}}.}}}}}}...}}}}}--..........}}}}..--}}}}}}}}}}}.|..|.........|} }|...}S...}}.}}}}}}}}}}}}}}}-..--------}}}}}}}}}}}}}}...}}}.|..--------..S} }|...}|...}}}}}}}..}}}}}}----..|....-}}}}}}}}}}}}}}}}}..}}}.|............|} }|....|}}}}}....}}}}..}}.-.......----}}......}}}}}}.......}}|............|} }------}}}}}}}}}}}}}}}}}}---------}}}}}}}}}}}}}}}}}}}}}}}}}}--------------} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ENDMAP # Dungeon Description REGION:(00,00,74,19),lit,"ordinary" REGION:(02,03,05,16),unlit,"ordinary" REGION:(61,03,72,16),unlit,"ordinary",unfilled,true REGION:(71,08,72,11),unlit,"ordinary" REGION:(67,08,69,11),lit,"ordinary" # Teleport: down to up stairs island, up to Medusa's island TELEPORT_REGION:(02,03,05,16),(0,0,0,0),down TELEPORT_REGION:(61,03,72,16),(0,0,0,0),up # Stairs STAIR:(04,09),up STAIR:(68,10),down # Doors DOOR:locked,(71,07) # Branch, not allowed on Medusa's island. BRANCH:levregion(01,00,79,20),(59,01,73,17) # Non diggable walls NON_DIGGABLE:(01,02,06,17) NON_DIGGABLE:(60,02,73,17) # Objects CONTAINER:'`',"statue",(68,10),uncursed,"knight",3,"Perseus" OBJECT[25%]:'[',"shield of reflection",contained,cursed,+0 OBJECT[75%]:'[',"levitation boots",contained,random,+0 OBJECT[50%]:')',"scimitar",contained,blessed,+2 OBJECT[50%]:'(',"sack",contained CONTAINER:'`',"statue",(64,08) CONTAINER:'`',"statue",(65,08) CONTAINER:'`',"statue",(64,09) CONTAINER:'`',"statue",(65,09) CONTAINER:'`',"statue",(64,10) CONTAINER:'`',"statue",(65,10) CONTAINER:'`',"statue",(64,11) CONTAINER:'`',"statue",(65,11) OBJECT:'`',"boulder",(04,04) OBJECT:'/',random,(52,09) OBJECT:'`',"boulder",(52,09) OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Traps TRAP:"magic",(03,12) TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Monsters. MONSTER:'@',"Medusa",(68,10),asleep MONSTER:'g',"gremlin",(02,14) MONSTER:'H',"titan",(02,05) MONSTER:';',"electric eel",(10,13) MONSTER:';',"electric eel",(11,13) MONSTER:';',"electric eel",(10,14) MONSTER:';',"electric eel",(11,14) MONSTER:';',"electric eel",(10,15) MONSTER:';',"electric eel",(11,15) MONSTER:';',"jellyfish",(01,01) MONSTER:';',"jellyfish",(00,08) MONSTER:';',"jellyfish",(04,19) MONSTER:''',"stone golem",(64,08),asleep MONSTER:''',"stone golem",(65,08),asleep MONSTER:''',"stone golem",(64,09),asleep MONSTER:''',"stone golem",(65,09),asleep MONSTER:'S',"cobra",(64,10),asleep MONSTER:'S',"cobra",(65,10),asleep MONSTER:'A',random,(72,08) MONSTER:'y',"yellow light",(72,11),asleep MONSTER:random,random,(17,07) MONSTER:random,random,(28,11) MONSTER:random,random,(32,13) MONSTER:random,random,(49,09) MONSTER:random,random,(48,07) MONSTER:random,random,(65,03) MONSTER:random,random,(70,04) MONSTER:random,random,(70,15) MONSTER:random,random,(65,16) MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random MONSTER:random,random,random