$RCSfile: fixes30.0,v $ $Revision: 1.1.2.2 $ $Date: 2003/05/11 15:10:00 $ [This is a partial list supplied by Ken Arromdee long after the fact] General Fixes and Modified Features ----------------------------------- dropping a weapon, then picking it up while blind causes it to become unidentified but it remains that way after your vision returns when blind and feeling the floor, the objects then on the floor should have their characteristics become unknown zapping a wand of probing at yourself works, however using a stethoscope on yourself does not trolls that come back to life don't retain their names if you look at what is on the ground and there is more than a screenful, quantities are not printed (i.e. "food rations") if pickup was off and you moved onto a spot with both engraving and objects, you got told what the engraving was twice if a Keystone Kop threw a pie and the pie hit a shopkeeper, the shopkeeper became angry "two handed sword" is spelled with and without a hyphen in various places trying to descend stairs while levitating gives a message where "You're" is misspelled as "Your" the 'V' command gives a history that is not quite correct; it wasn't Ken Arromdee that merged PC Hack and Unix Hack; rather, PC Hack was derived from Unix Hack by Don Kneller. It was (I think) Mike Stephenson who merged the many Hack versions. the uranium wand gets described as "an" uranium wand potions which have been both called and identified have the called instead of the identified name printed out status line at the bottom of the screen is formatted strangely for the first 10 moves; after 10 moves it becomes normal if you polymorph yourself into a rockmole, you are unable to dig through rock a stethoscope or wand of probing, used on a monster, printed out a format with spaces in it (such as %-3d instead of %d) causing such messages to be longer than necessary the number printed out for damage by stethoscope or wand of probing is completely incorrect sometimes your dog would turn into a bat (retaining the same name and tameness) when saving and restoring,going down and back up and in bones levels ghosts on bones levels are replaced by little dogs if you are polymorphed and drink a potion of healing which raises your maximum monster hit points, your current hit points only are raised, so you may have (for instance) 37 out of 36 hit points when you pick up something from a shop, the message is something like "For you, kind sir, only 5 for this " on systems where pointer is not the same size as integer removing a leash from a dog produces garbage, and also can sometimes crash the game when the Wizard is mentioned, you get garbage if you tame a wild dog, and then try to hit it, the safe-attack routine says "You stop to avoid hitting .", or sometimes garbage when you are invisible but can see invisible, drinking at a fountain which dries up causes your symbol to be erased from the screen. pushing an enormous rock onto a teleport trap deletes it instead of teleporting it sometimes returning to human form from a polymorph would leave you with only 1 current hit point left sometimes polymorphing would leave you with an 18/** strength if you used a stethoscope on a wall and a creature moved into the revealed door before you did, when creature moved off, the door was replaced by a wall symbol again, until you walked through it playing a game with fountain symbols set to one character, and restoring it using a configuration file having them set to a different character, leaves the fountain symbols as the old character problem with food poisoning and blindness where you could end up permanently blind, not even reversible by healing etc. you could not wish for a C-ration or K-ration due to lowercase conversion zapping a wand of death at yourself, and the death touch of a demon prince, killed you even if you were polymorphed into an undead, but bouncing death rays didn't if you threw an object in a shop, it landed on the floor still unpaid zapping a wand of cancellation at yourself turned all your objects to -1 instead of +0; -1 was only needed for wands (since cancelling wands to +0 allowed a sneaky way of getting infinite wishes) #remove command is incorrectly described as removing a cursed object, but it actually removes only iron balls at least some messages given for special abilities when you are polymorphed printed out the monster type even if you were blind wishing for a scroll of mail, with MAIL undefined, is permitted but reading the scroll gave an "impossible" error message; change it to read: "This seems to be junk mail directed to the finder of the Eye of Larn." if you were blind, effects of scrolls, et al, still said things such as "Your mace glows green for a moment," "Your left ring glows white" the message "The xan pricks your ___ leg" still mentions the type of monster (xan) when you are blind polymorphing could change your gender, but when the game ended you were still described as a "Cave-man" or "Priest" instead of "Cave-woman" or "Priestess" if you got rocks by using a pick-axe on an enormous rock, the rocks started out blessed if you escaped from a shop by throwing your iron ball to the exit, the ball would stay unpaid any object thrown in a shop stayed unpaid, and you had to pick the object up again and then drop it for it to become paid if you were invisible but could see invisible, when you drank from a fountain that dried up, your symbol got erased from the screen several times colors were mentioned (i.e. black glows when you pray too much) but the colors weren't always changed for hallucination if punished and your chain and 1 other object is on the floor, you get asked if you want to pick up a specific type of object, and the chain is given as one of the possible objects if you polymorph into a "new man", your energy points never change trolls, when killed, can leave bodies or objects, but they should always leave bodies so they can regenerate back to life, whether or not they left objects demon prince demanding bribe gets randomly relocated instead of being placed next to you if you polymorph another tool into a magic marker, the marker always starts out dried out hallucination has the problem that if you do something which takes no time, the monsters still change if you tried drinking at a fountain while levitating, you got asked if you wanted to drink, and then you weren't allowed to do it, and the fountain could still dry up if you were fire resistant and a magic trap produced a tower of flame, you also get a second message (a shiver...) when restoring a game, if there was an error, your saved game still vanishd for some errors pets were always referred to as "him" in the leash code stethoscope in the up or down direction while swallowed referred to "floor" and "ceiling" instead of to the monster that swallowed you if you could not save a game, the screen cleared and you were told to "Continue or Quit", but if you typed C, the game thought you just gave it a Call command you could get told "that spellbook was a mimic" even if mimic was on a wall if you were turning to stone and you polymorphed yourself into a 'c', you still died from the stoning if you interrupted the program before it finished loading a saved game, you were asked if you want your possessions identified "ctmp" was mistakenly used in MHITU.C when being hit by a rust monster rusting your helmet but it should have been "!mtmp->mcan" Platform- and/or Interface-Specific Fixes ----------------------------------------- PC: often the same character class, and same player name, will end up getting 2 scores on the high score list PC: if your name contained a period and you were playing on a PC, you would have problems saving games since your save-file name still contained 2 periods and would thus be illegal; change periods to underscores when figuring out what the save file should be called PC: if you polymorphed into a "new man", and changed your name, when you saved your game the game was still saved under a filename derived from your old name, and to restore that game you had to specify your old name General New Features -------------------- when polymorphed into a giant you are now able to pick up and throw rocks by giving infinite carrying capacity give the Healer a pair of gloves (the most logical piece of armor for a physician to start out with) give the Healer a lot of money to start with (doctors are supposedly rich, you see) have the Healer start out with the healing, cure blindness spells already known create a "trial mode", similar to Wizard Mode where you get a wand of wishing with charges and you can't get on the high score list if you are standing on a trapdoor and you type a '>' symbol, print "You jump down the hole." and go down to the next level