# NetHack Makefile. # SCCS Id: @(#)Makefile.ami 3.4 2002/21/02 # Copyright (c) Kenneth Lorber, Bethesda, Maryland, 1991,1992,1993,1996. # NetHack may be freely redistributed. See license for details. ### ### INTRODUCTION ### # This makefile is arranged for compiling for the Amiga with SAS/C 6.51 but # can be configured for compiling with Manx C 5 or commercial DICE with # simple changes. The appropriate changes are identified by #[compiler] # where compiler is one of: SAS6, MANX, or DICE; the options in this # makefile as should be set according to the compiler being used. (But see # note 3 below.) # Note: When using the Manx compiler, an alternate make utility is # required. The bundled Aztec make is just too damaged. # Note 2: The #SFD_xxx lines are used with mkdmake to generate a DMake- # compatible makefile (DMakefile) from this file. Any line beginning with # #SFD_INSTEAD replaces, in DMakefile, the following line from Makefile.ami. # #SFD_BEGIN, #SFD_ELSE, and #SFD_END bracket multi-line sections for the two # makefile formats. # When changing this file, #SFD_INSTEAD lines will need to be inserted for # the following cases: # - Dependencies with different numbers of filenames (both > 1) on # either side. The #SFD_INSTEAD line should immediately precede # the line with the colon, and should contain a double colon "::" # instead of a single colon. # - Special command lists that override the default. A line containing # "#SFD_INSTEAD #none" should precede such a rule. If the rule is # more than one line long, precede it with "#SFD_BEGIN" and # "#SFD_ELSE", and follow it with "#SFD_END". # - Files not in the src, sys/amiga, sys/share, or win/tty directories # that rely on the default ".c.o" rule. Following the dependency # should be "#SFD_INSTEAD " with the filename inserted # into the default rule where appropriate, then a line contianing # "#none". # In any SFD_BEGIN/ELSE/END block added, put a '##' before every line # between the BEGIN and ELSE. Any line that's really a comment needs three # '#'s, e.g. "### DICE comment". # Note 2A: Whenever an SFD line/block is added, the appropriate repeat count # in mkdmake must be changed. (The repeat count "0" meaning "repeat # until end of file" doesn't work as advertised.) # Note 3: mkdmake will automatically substitute DICE flags, etc. for SAS # where appropriate. Since the makefile is already set up for SAS, # the only people who end up having to make changes here are Manx # users (or people who want to change the defaults). ### ### DIRECTORY STRUCTURE ### NH = NH: SBIN = $(NH)sbin/ SLIB = $(NH)slib/ NETHACK = $(NH)NetHack/ HACKEXE = $(NH)HackExe/ AMI = $(NH)sys/amiga/ DAT = $(NH)dat/ DOC = $(NH)doc/ I = $(NH)include/ SHARE = $(NH)sys/share/ NHS = $(NH)src/ TTY = $(NH)win/tty/ WSHARE = $(NH)win/share/ UTIL = $(NH)util/ O = $(NH)obj/ OO = $(NH)objo/ # NB: O and OO MUST be different directories ### ### INVOCATION ### #[SAS6] #MAKE = smake #[MANX] #MAKE = make #[DICE] #MAKE = dmake # Startup makefile with: # #[SAS6] #[MANX] # $(MAKE) -f $(AMI)Makefile.ami # $(MAKE) -f $(AMI)Makefile.ami install # #[DICE] # $(MAKE) -f $(AMI)DMakefile # $(MAKE) -f $(AMI)DMakefile install # # # You may use following targets on $(MAKE) command lines: # all do it all (default) # link just create binary from object files # obj just create common object files # obja just create amiga object files # objs just create shared object files # clean deletes the object files # spotless deletes the object files, main binary, and more # # Note: We do not build the Guidebook here since it needs tbl # (See the file sys/unix/Makefile.doc for more information) #X# Precompiled header files: #X# $(HDEP) should appear in any dependency list for an object file where #X# we would want to make use of the precompiled version of $(I)hack.h, #X# while $(CSYM) should appear in the C compiler command line that creates #X# any such object file. (Changes made here should agree with the $(HDEP): #X# target that appears later in this makefile.) #X# #SFD_BEGIN ## ###[DICE] ### If we were compiling with DICE and wanted to use the symbol table ### pre-loading feature, we would uncomment these following two lines. ## ##HDEP = $(I)hack.sym ##CSYM = -H$(I)hack.sym=hack.h ## #SFD_ELSE #[SAS5] # If we were to use the precompiled header file feature in a newer version # of SAS/C, we would comment out these following two lines. # If we don't use precompiled header files, we uncomment it as well. HDEP = $(I)hack.h $(I)pm.h $(I)onames.h CSYM = #[MANX] # If we were compiling with Aztec, and wanted to use the symbol table # pre-loading feature, we would uncomment these following two lines. #HDEP = Ram:hack.sym #CSYM = +IRam:hack.sym #SFD_END #Pathname for uudecode program: UUDEC = uudecode # Flex/Bison command assignments -- Useful only if you have flex/bison FLEX = flex BISON = bison # FBFIL and FBLIB may be used, if required by your version of flex or bison, # to specify additional files or libraries to be linked with FBFIL = FBLIB = #lib lib:compat.lib # If you're compiling this on a 1.3 system, you'll have to uncomment the # following (for use with the ifchange script below). Also useful instead of # "protect ifchange +s" EXECUTE = execute # Headers we depend on AMDEP = $(AMI)winproto.h $(AMI)winext.h $(AMI)windefs.h $(I)winami.h # Pathname for the C compiler being used. #SFD_BEGIN ## ###[DICE] ##CC = dcc ##ASM = das ## #SFD_ELSE #[SAS6] CC = sc ASM = asm #[MANX] #CC = cc #SFD_END # Compilation flags for selected C Compiler: # $(CFLAGS) should appear before filename arguments of $(CC) command line. #SFD_BEGIN ## ###[DICE] ##CFLAGS = -c -I$(I) -mC -mD -ms -// ##CFLAGS2 = ##WBCFLAGS = -c -I$(I) -mC -mD -ms -// ##WBC2FLAGS = -DCLI ##SPLFLAGS = -DSPLIT ## #SFD_ELSE #[SAS6] # Note: make sure your CLI stack size is large (at least 50K) or lev_comp # and makedefs may fail terribly - stack checking is disabled. # # **** WARNING **** GST support is not fool proof. You must make makedefs # without a GST first so that the generated headers # that are part of the GST can be made. # #GSTSRC=$(AMI)gst.c # #GSTHEAD=$(I)hack.h $(I)pm.h $(I)trap.h $(I)onames.h \ # $(AMI)winami.p $(AMI)amidos.p $(AMI)amiwind.p # #GSTFILE=$(O)NetHack.gst # undefine this to not compile with GSTs #GST=gst=$(GSTFILE) # DEBUG=debug=symbol CPU=cpu=68000 #OPTFLAGS=opt opttime optpeep optgo optinl optsched optcomp=10 optdep=5 optrdep=5 #optalias +OPTTIME -OPTSIZE CFLAGS = data=far nominc $(DEBUG) idir=$(I) $(CPU) nostkchk nover \ codename=nhcode dataname=nhdata strmerge $(OPTFLAGS) $(TILES) $(SAVEDS) \ afp $(ERRREXX) $(GST) # for files that are too large for the standard flags: CFLAGS2 = code=far strmerge $(SAVEDS) WBCFLAGS = ignore=217,62 data=far ansi nminc code=far idir=$(I) $(CPU) afp \ $(DEBUG) $(ERRREXX) define=AMIGA $(GST) XXX = data=far ansi nminc idir=$(I) $(CPU) afp opt optinline optinlocal \ optloop opttime WBC2FLAGS = define=CLI SPLFLAGS = define=SPLIT #dollarok #for amistack.c CFLAGS3 = data=near dataname=__MERGED nominc $(DEBUG) idir=$(I) $(CPU) nover nostkchk \ codename=nhcode strmerge $(OPTFLAGS) $(TILES) $(SAVEDS) \ afp $(ERRREXX) $(GST) #[MANX] #CFLAGS = -i$(I) -mc -md -ms -pa -ps -bs -wo -qq #WBCFLAGS = -mc -md -ms -pa -ps -bs -wo -qq -pp #SFD_END # Assembly flags: #SFD_BEGIN ## ###[DICE] ##AFLAGS = ##AOBJSPEC = -o ## #SFD_ELSE #[SAS6] AFLAGS = #what to put here? AOBJSPEC = -o #SFD_END # Components of various link command lines: # $(LINK) should be the pathname of the linker being used (with any options # that should appear at the beginning of the command line). The name of the # output file should appear immediately after $(LNSPEC). $(LIN) should # appear before the list of object files in each link command. $(LLINK) # should appear as the list of object files in the link command line that # creates the NetHack executable. $(LLIB) should appear at the end of each # link command line. # Note: amiga.lib added due to missing prototypes/pragmas. # Should be deleted when this is resolved. #SFD_BEGIN ## ###[DICE] ### If you have flex/bison libraries, use the second definition of FLLIB ### instead of the first. ## ##LINK = dcc -mD ##LIN = ##LLINK = @$(AMI)ami.lnk ##LLIB = ##FLLIB = ###FLLIB = -l$(FBLIB) ##OBJSPEC = -o ##PNSPEC = -o ##LNSPEC = -o ##CCLINK = dcc ##CLFLAGS = -I$(I) -mC -mD -ms -// ##INCLSPEC = -I ##DEFSPEC = -D ##IGNSPEC = -j ## #SFD_ELSE #[SAS6] LINK = slink noicons verbose maxhunk 262144 stripdebug LIN = from lib:catch.o LLINK = with $(AMI)ami.lnk LLIB = lib lib:scnb.lib BATCH #lib lib:amiga.lib BATCH #scnb.lib or sc.lib FLLIB = $(FBLIB) lib Lib:sc.lib BATCH OBJSPEC = objname= PNSPEC = noicons to #pname= LNSPEC = to CCLINK = sc link INCLSPEC = idir= DEFSPEC = define= IGNSPEC = ignore= COMPACT_HEADERS=$(GSTFILE) #[MANX] #LINK = ln -g +q +ss -o #LIN = #LLINK = -f $(AMI)ami.lnk #LLIB = -lcl16 #FLLIB = -lcl16 #OBJSPEC = -o #PNSPEC = -o #LNSPEC = -o #CCLINK = cc #INCLSPEC = -i #DEFSPEC = -d #IGNSPEC = -j #SFD_END ### ### FILE LISTS ### # A more reasonable random number generator (recommended for the Amiga): RANDOBJ = $(O)random.o #SFD_INSTEAD #none .PRECIOUS: $(I)config.h $(I)decl.h $(I)hack.h $(I)permonst.h $(I)you.h # Almost nothing below this line should have to be changed. # (Exceptions are marked by [SAS6], [MANX], etc.) # # Other things that have to be reconfigured are in config.h, # (amiconf.h, pcconf.h), and possibly system.h, tradstdc.h. # Object files for makedefs: MAKEOBJS = \ $(OO)makedefs.o $(O)monst.o $(O)objects.o # Object files for special levels compiler: SPLEVOBJS = \ $(OO)lev_yacc.o $(OO)lev_lex.o $(OO)lev_main.o \ $(O)decl.o $(O)drawing.o $(O)monst.o \ $(O)objects.o $(OO)panic.o # Object files for dungeon compiler DGNCOMPOBJS = \ $(OO)dgn_yacc.o $(OO)dgn_lex.o $(OO)dgn_main.o $(O)alloc.o $(OO)panic.o # Object files for NetHack: COMMOBJ = \ $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o \ $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o \ $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o \ $(O)dig.o $(O)display.o $(O)dlb.o $(O)do.o \ $(O)do_name.o $(O)do_wear.o $(O)dog.o $(O)dogmove.o \ $(O)dokick.o $(O)dothrow.o $(O)drawing.o $(O)dungeon.o \ $(O)eat.o $(O)end.o $(O)engrave.o $(O)exper.o \ $(O)explode.o $(O)extralev.o $(O)files.o $(O)fountain.o \ $(O)hack.o $(O)hacklib.o $(O)invent.o $(O)light.o \ $(O)lock.o $(O)mail.o $(O)makemon.o $(O)mapglyph.o \ $(O)mcastu.o $(O)mhitm.o $(O)mhitu.o $(O)minion.o \ $(O)mklev.o $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o \ $(O)mkroom.o $(O)mon.o $(O)mondata.o $(O)monmove.o \ $(O)monst.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o \ $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o \ $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o \ $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o \ $(O)quest.o $(O)questpgr.o $(O)read.o $(O)rect.o \ $(O)region.o $(O)restore.o $(O)rnd.o $(O)role.o \ $(O)rumors.o $(O)save.o $(O)shk.o $(O)shknam.o \ $(O)sit.o $(O)sounds.o $(O)sp_lev.o $(O)spell.o \ $(O)steal.o $(O)steed.o $(O)teleport.o $(O)timeout.o \ $(O)topten.o $(O)track.o $(O)trap.o $(O)u_init.o \ $(O)uhitm.o $(O)vault.o $(O)version.o $(O)vision.o \ $(O)weapon.o $(O)were.o $(O)wield.o $(O)windows.o \ $(O)wizard.o $(O)worm.o $(O)worn.o $(O)write.o \ $(O)zap.o MAKEDEFOBJ = \ $(O)monstr.o AMIGAOBJ = \ $(O)amidos.o $(O)amirip.o $(O)amisnd.o $(O)amistack.o \ $(O)amiwind.o $(O)winami.o $(O)winchar.o $(O)winfuncs.o \ $(O)winkey.o $(O)winmenu.o $(O)winreq.o $(O)winstr.o # Objects from assembly sources (because DMake can't handle default rules) AMIGAOBJ2 = \ # $(O)dispmap.o SHAREOBJ = \ $(O)pcmain.o $(RANDOBJ) TTYOBJ = \ $(O)getline.o $(O)termcap.o $(O)topl.o $(O)wintty.o $(O)amitty.o \ $(O)rip.o # Yuck yuck yuck. Have to tell DMake where these are, since they're not # all in the same place. TTYSRC = \ $(TTY)getline.c $(TTY)termcap.c $(TTY)topl.c $(TTY)wintty.c \ $(AMI)amitty.c $(NHS)rip.c # All the object files for NetHack: HOBJ = $(COMMOBJ) $(AMIGAOBJ) $(AMIGAOBJ2) $(SHAREOBJ) $(MAKEDEFOBJ) $(TTYOBJ) ### ### DATA FILES ### # quest files ADFILES1= $(SLIB)Arc-fila.lev $(SLIB)Arc-filb.lev $(SLIB)Arc-loca.lev \ $(SLIB)Arc-strt.lev ADFILES= $(SLIB)Arc-goal.lev $(ADFILES1) BDFILES1= $(SLIB)Bar-fila.lev $(SLIB)Bar-filb.lev $(SLIB)Bar-loca.lev \ $(SLIB)Bar-strt.lev BDFILES= $(SLIB)Bar-goal.lev $(BDFILES1) CDFILES1= $(SLIB)Cav-fila.lev $(SLIB)Cav-filb.lev $(SLIB)Cav-loca.lev \ $(SLIB)Cav-strt.lev CDFILES= $(SLIB)Cav-goal.lev $(CDFILES1) HDFILES1= $(SLIB)Hea-fila.lev $(SLIB)Hea-filb.lev $(SLIB)Hea-loca.lev \ $(SLIB)Hea-strt.lev HDFILES= $(SLIB)Hea-goal.lev $(HDFILES1) KDFILES1= $(SLIB)Kni-fila.lev $(SLIB)Kni-filb.lev $(SLIB)Kni-loca.lev \ $(SLIB)Kni-strt.lev KDFILES= $(SLIB)Kni-goal.lev $(KDFILES1) MDFILES1= $(SLIB)Mon-fila.lev $(SLIB)Mon-filb.lev $(SLIB)Mon-loca.lev \ $(SLIB)Mon-strt.lev MDFILES= $(SLIB)Mon-goal.lev $(MDFILES1) PDFILES1= $(SLIB)Pri-fila.lev $(SLIB)Pri-filb.lev $(SLIB)Pri-loca.lev \ $(SLIB)Pri-strt.lev PDFILES= $(SLIB)Pri-goal.lev $(PDFILES1) RDFILES1= $(SLIB)Rog-fila.lev $(SLIB)Rog-filb.lev $(SLIB)Rog-loca.lev \ $(SLIB)Rog-strt.lev RDFILES= $(SLIB)Rog-goal.lev $(RDFILES1) RANFILES1= $(SLIB)Ran-fila.lev $(SLIB)Ran-filb.lev $(SLIB)Ran-loca.lev \ $(SLIB)Ran-strt.lev RANFILES= $(SLIB)Ran-goal.lev $(RANFILES1) SDFILES1= $(SLIB)Sam-fila.lev $(SLIB)Sam-filb.lev $(SLIB)Sam-loca.lev \ $(SLIB)Sam-strt.lev SDFILES= $(SLIB)Sam-goal.lev $(SDFILES1) TDFILES1= $(SLIB)Tou-fila.lev $(SLIB)Tou-filb.lev $(SLIB)Tou-loca.lev \ $(SLIB)Tou-strt.lev TDFILES= $(SLIB)Tou-goal.lev $(TDFILES1) VDFILES1= $(SLIB)Val-fila.lev $(SLIB)Val-filb.lev $(SLIB)Val-loca.lev \ $(SLIB)Val-strt.lev VDFILES= $(SLIB)Val-goal.lev $(VDFILES1) WDFILES1= $(SLIB)Wiz-fila.lev $(SLIB)Wiz-filb.lev $(SLIB)Wiz-loca.lev \ $(SLIB)Wiz-strt.lev WDFILES= $(SLIB)Wiz-goal.lev $(WDFILES1) XDFILES= $(ADFILES) $(BDFILES) $(CDFILES) $(HDFILES) $(KDFILES) \ $(MDFILES) $(PDFILES) $(RDFILES) $(RANFILES) $(SDFILES) $(TDFILES) \ $(VDFILES) $(WDFILES) SOUNDFILES= \ $(SBIN)cvtsnd \ $(SLIB)sounds \ $(SLIB)sounds/Bell $(SLIB)sounds/Bugle \ $(SLIB)sounds/Drum_Of_Earthquake \ $(SLIB)sounds/Fire_Horn $(SLIB)sounds/Frost_Horn \ $(SLIB)sounds/Leather_Drum $(SLIB)sounds/Magic_Flute \ $(SLIB)sounds/Magic_Harp $(SLIB)sounds/Tooled_Horn \ $(SLIB)sounds/Wooden_Flute $(SLIB)sounds/Wooden_Harp TILEFILES= \ $(SBIN)txt2iff \ $(NETHACK)tiles \ $(NETHACK)tiles/objects.iff \ $(NETHACK)tiles/monsters.iff \ $(NETHACK)tiles/other.iff INSTDUNGEONFILES1= \ $(SLIB)air.lev $(SLIB)asmodeus.lev $(SLIB)astral.lev \ $(SLIB)baalz.lev $(SLIB)bigrm-1.lev $(SLIB)bigrm-2.lev \ $(SLIB)bigrm-3.lev $(SLIB)bigrm-4.lev $(SLIB)bigrm-5.lev \ $(SLIB)castle.lev $(SLIB)dungeon $(SLIB)earth.lev \ $(SLIB)fakewiz1.lev $(SLIB)fakewiz2.lev $(SLIB)fire.lev \ $(SLIB)juiblex.lev $(SLIB)knox.lev $(SLIB)medusa-1.lev \ $(SLIB)medusa-2.lev $(SLIB)minend-1.lev $(SLIB)minend-2.lev \ $(SLIB)minetn-1.lev $(SLIB)minetn-2.lev $(SLIB)minefill.lev \ $(SLIB)options $(SLIB)oracle.lev $(SLIB)orcus.lev \ $(SLIB)sanctum.lev $(SLIB)soko1-1.lev $(SLIB)soko1-2.lev \ $(SLIB)soko2-1.lev $(SLIB)soko2-2.lev $(SLIB)soko3-1.lev \ $(SLIB)soko3-2.lev $(SLIB)soko4-1.lev $(SLIB)soko4-2.lev \ $(SLIB)tower1.lev $(SLIB)tower2.lev $(SLIB)tower3.lev \ $(SLIB)valley.lev $(SLIB)water.lev $(SLIB)wizard1.lev \ $(SLIB)wizard2.lev $(SLIB)wizard3.lev \ $(XDFILES) INSTDUNGEONFILES= $(NETHACK)NetHack.cnf $(INSTDUNGEONFILES1) INSTDATAFILES= \ $(NETHACK)license $(NETHACK)logfile $(NETHACK)record \ $(NETHACK)tomb.iff $(NETHACK)amii.hlp $(NETHACK)Recover.txt \ $(NETHACK)GuideBook.txt $(NETHACK)NetHack.txt $(NETHACK)Install.ami LIBFILES= \ $(INSTDUNGEONFILES1) \ $(SLIB)cmdhelp $(SLIB)data $(SLIB)dungeon \ $(SLIB)help $(SLIB)hh $(SLIB)history \ $(SLIB)opthelp $(SLIB)oracles $(SLIB)rumors \ $(SLIB)quest.dat $(SLIB)wizhelp ### ### Getting down to business: ### #SFD_INSTEAD all: $(SBIN)lev_comp $(SBIN)dgn_comp $(SBIN)NetHack \ all: $(COMPACT_HEADERS) $(SBIN)lev_comp $(SBIN)dgn_comp $(SBIN)NetHack \ $(SBIN)dlb $(NETHACK)recover install: all inst-data inst-dungeon inst-fonts inst-sounds inst-tiles \ $(NETHACK)nhdat $(NETHACK)NetHack $(SBIN)NetHack: $(HOBJ) $(AMI)ami.lnk $(LINK) $(LNSPEC) $(SBIN)NetHack $(LIN) $(LLINK) $(LLIB) $(NETHACK)NetHack: $(SBIN)NetHack copy $(SBIN)NetHack $(NETHACK)NetHack link: $(LINK) $(LNSPEC) $(SBIN)NetHack $(LIN) $(LLINK) $(LLIB) $(AMI)ami.lnk: $(AMI)Makefile.ami list to $(AMI)ami.lnk lformat="$(O)%s" $(O)\#?.o QUICK NOHEAD ## dlb support $(OO)dlb_main.o: $(UTIL)dlb_main.c $(HDEP) $(I)dlb.h $(I)date.h $(CC) $(CFLAGS) $(OBJSPEC)$(OO)dlb_main.o $(UTIL)dlb_main.c $(SBIN)dlb: $(OO)dlb_main.o $(O)dlb.o $(O)alloc.o $(OO)panic.o $(LINK) $(PNSPEC) $(SBIN)dlb $(LIN) $(OO)dlb_main.o $(O)dlb.o \ $(O)alloc.o $(OO)panic.o $(LLIB) obj: $(HOBJ) obja: $(AMIGAOBJ) objs: $(SHAREOBJ) #SFD_BEGIN #SFD_ELSE SUFFIXES = .lev .des .des.lev: $(SBIN)lev_comp $< #SFD_END # The default method for creating object files: #SFD_BEGIN ## ###[DICE] ## ##$(COMMOBJ): $(COMMOBJ:"$(O)*.o":"$(NHS)%1.c") ## $(CC) $(CFLAGS) $(CSYM) $(OBJSPEC)%(left) %(right) ## ##$(AMIGAOBJ): $(AMIGAOBJ:"$(O)*.o":"$(AMI)%1.c") ## $(CC) $(CFLAGS) $(CSYM) $(OBJSPEC)%(left) %(right) ## ##$(SHAREOBJ): $(SHAREOBJ:"$(O)*.o":"$(SHARE)%1.c") ## $(CC) $(CFLAGS) $(CSYM) $(OBJSPEC)%(left) %(right) ## ##$(TTYOBJ): $(TTYSRC) ## $(CC) $(CFLAGS) $(CSYM) $(OBJSPEC)%(left) %(right) ## #SFD_ELSE #[SAS6] .c.o: $(CC) $(CFLAGS) $(CSYM) $(OBJSPEC)$@ $< #SFD_END clean: -delete $(O)\#?.o $(OO)\#?.o spotless: clean -delete $(SBIN)NetHack $(SBIN)lev_comp $(SBIN)makedefs $(SBIN)dgn_comp -delete $(SBIN)cvtsnd $(SBIN)dlb $(SBIN)txt2iff $(SBIN)splitter -delete $(SBIN)tilemap -delete $(SLIB)data $(SLIB)rumors -delete $(SLIB)\#?.lev -delete $(SLIB)dungeon -delete $(SLIB)cmdhelp $(SLIB)help $(SLIB)hh $(SLIB)history -delete $(SLIB)opthelp $(SLIB)options $(SLIB)oracles -delete $(SLIB)quest.dat $(SLIB)wizhelp # -delete $(SLIB)earth.lev $(SLIB)air.lev $(SLIB)fire.lev # -delete $(SLIB)water.lev $(SLIB)astral.lev # -delete $(SLIB)tower1.lev $(SLIB)tower2.lev $(SLIB)tower3.lev # -delete $(SLIB)fakewiz1.lev $(SLIB)fakewiz2.lev # -delete $(SLIB)medusa-1.lev $(SLIB)medusa-2.lev # -delete $(SLIB)oracle.lev $(SLIB)wizard1.lev $(SLIB)wizard2.lev # -delete $(SLIB)wizard3.lev $(DAT)dungeon.pdf $(SLIB)valley.lev # -delete $(SLIB)minefill.lev # -delete $(SLIB)minetn-1 $(SLIB)minetn-2 $(SLIB)minend-1 $(SLIB)minend-2 # -delete $(SLIB)soko1-1.lev $(SLIB)soko1-2.lev $(SLIB)soko2-1.lev # -delete $(SLIB)soko2-2.lev $(SLIB)soko3-1.lev $(SLIB)soko3-2.lev # -delete $(SLIB)soko4-1.lev $(SLIB)soko4-2.lev # -delete $(ADFILES) # -delete $(BDFILES) # -delete $(CDFILES) # -delete $(HDFILES) # -delete $(KDFILES) # -delete $(MDFILES) # -delete $(PDFILES) # -delete $(RDFILES) # -delete $(RANFILES) # -delete $(SDFILES) # -delete $(TDFILES) # -delete $(VDFILES) # -delete $(WDFILES) -delete $(I)onames.h $(I)pm.h $(I)date.h -delete $(NHS)tile.c $(NHS)monstr.c -delete $(I)tile.h # -echo to $(I)onames.h "" noline # -wait 2 # -echo to $(I)pm.h "" noline # -wait 2 # -setdate $(UTIL)makedefs.c # -wait 2 # Creating precompiled version of $(I)hack.h to save disk I/O. #SFD_BEGIN ## ###[DICE] ### If we were compiling with DICE and wanted to use the symbol table ### pre-loading feature, we would technically not need a rule to make the ### precompiled header file, because DCC handles this automatically; ### however, we must delete the precompiled header file if any of the ### includes change, and we need to create it manually because the ### sys/amiga sources, compiled first, define things differently than the ### main sources want them. ## ##$(HDEP): $(I)hack.h $(I)pm.h $(I)onames.h ## -delete $(I)hack.sym ## echo to Ram:hackincl.c "#include " ## $(CC) $(CFLAGS) $(CSYM) $(OBJSPEC)Ram:hackincl.o Ram:hackincl.c ## -delete Ram:hackincl.c Ram:hackincl.o ## #SFD_ELSE #X#[SAS5] #X# If we were to use the precompiled header file feature of SAS/C, we #X# would uncomment the following lines. (Also see defines for HDEP and #X# CSYM near the beginning of this file, as these should be appropriately #X# defined.) #X#$(HDEP): $(I)hack.h $(SBIN)makedefs #X# echo to Ram:hackincl.c "#include <$(I)hack.h>" #X# $(CC) $(CFLAGS) -ph $(OBJSPEC)$@ Ram:hackincl.c #X# -delete Ram:hackincl.c #[MANX] # If we were compiling with Aztec, and wanted to use the symbol table # pre-loading feature, we would uncomment these following two lines. #$(HDEP): $(I)hack.h $(SBIN)makedefs # $(CC) $(CFLAGS) -a $(OBJSPEC)Ram:hack.asm +h$@ $(I)hack.h # -delete Ram:hack.asm #SFD_END # # Please note: The dependency lines for the modules here are # deliberately incorrect. Including "hack.h" in # the dependency list would cause a dependency # loop. # $(SBIN)makedefs: $(MAKEOBJS) $(LINK) $(LNSPEC) $(SBIN)makedefs $(LIN) $(MAKEOBJS) $(LLIB) $(OO)makedefs.o: $(UTIL)makedefs.c $(I)config.h $(I)permonst.h $(I)monsym.h \ $(I)objclass.h $(I)patchlevel.h $(I)qtext.h $(I)artilist.h $(CC) $(DEFSPEC)MAKEDEFS_C $(CFLAGS) $(OBJSPEC)$@ $(UTIL)makedefs.c $(SBIN)lev_comp: $(SPLEVOBJS) $(LINK) $(LNSPEC) $(SBIN)lev_comp $(LIN) $(SPLEVOBJS) $(FBFIL) $(FLLIB) $(SBIN)dgn_comp: $(DGNCOMPOBJS) $(LINK) $(LNSPEC) $(SBIN)dgn_comp $(LIN) $(DGNCOMPOBJS) $(FBFIL) $(FLLIB) $(OO)lev_yacc.o: $(UTIL)lev_yacc.c $(HDEP) $(I)sp_lev.h $(I)pm.h $(I)onames.h # setdate $(UTIL)lev_yacc.c $(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)PREFIX="NH:slib/" $(CFLAGS) \ $(DEFSPEC)alloca=malloc $(OBJSPEC)$@ $(UTIL)lev_yacc.c $(OO)lev_lex.o: $(UTIL)lev_lex.c $(HDEP) $(I)lev_comp.h $(I)sp_lev.h $(CC) $(DEFSPEC)LEV_LEX_C $(CFLAGS) $(OBJSPEC)$@ $(UTIL)lev_lex.c $(OO)lev_main.o: $(UTIL)lev_main.c $(HDEP) $(I)pm.h $(I)onames.h $(I)date.h $(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)AMIGA $(CFLAGS) $(OBJSPEC)$@ \ $(UTIL)lev_main.c $(OO)dgn_yacc.o: $(UTIL)dgn_yacc.c $(HDEP) $(I)dgn_file.h $(I)patchlevel.h $(CC) $(DEFSPEC)LEV_LEX_C $(CFLAGS) $(DEFSPEC)alloca=malloc \ $(OBJSPEC)$@ $(UTIL)dgn_yacc.c $(OO)dgn_lex.o: $(UTIL)dgn_lex.c $(I)config.h $(I)dgn_comp.h $(I)dgn_file.h $(CC) $(DEFSPEC)LEV_LEX_C $(CFLAGS) $(OBJSPEC)$@ $(UTIL)dgn_lex.c $(OO)dgn_main.o: $(UTIL)dgn_main.c $(I)config.h $(I)date.h $(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)AMIGA $(CFLAGS) $(OBJSPEC)$@ \ $(UTIL)dgn_main.c $(OO)panic.o: $(UTIL)panic.c $(HDEP) #SFD_INSTEAD $(CC) $(CFLAGS) $(OBJSPEC)%(left) $(UTIL)panic.c #none $(OO)recover.o: $(UTIL)recover.c $(I)config.h $(I)date.h $(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)AMIGA $(CFLAGS) $(OBJSPEC)$@ \ $(UTIL)recover.c $(NETHACK)recover: $(OO)recover.o $(LINK) $(LNSPEC) $(NETHACK)recover $(LIN) $(OO)recover.o $(LLIB) # [OPTION] -- If you have flex/bison, leave these uncommented. Otherwise, # comment them out and be careful! (You're not guaranteed to have the most # up to date *_comp.c, *_comp.h and *_lex.c) $(I)lev_comp.h: $(UTIL)lev_yacc.c $(I)patchlevel.h $(UTIL)lev_yacc.c: $(UTIL)lev_comp.y $(I)patchlevel.h $(BISON) -d $(UTIL)lev_comp.y # copy y.tab.c $(UTIL)lev_yacc.c # copy y.tab.h $(I)lev_comp.h copy $(UTIL)lev_comp.tab.c $(UTIL)lev_yacc.c copy $(UTIL)lev_comp.tab.h $(I)lev_comp.h # delete y.tab.c # delete y.tab.h delete $(UTIL)lev_comp.tab.c delete $(UTIL)lev_comp.tab.h $(UTIL)lev_lex.c: $(UTIL)lev_comp.l $(I)patchlevel.h $(FLEX) $(UTIL)lev_comp.l copy lex.yy.c $(UTIL)lev_lex.c delete lex.yy.c $(I)dgn_comp.h: $(UTIL)dgn_yacc.c $(I)patchlevel.h $(UTIL)dgn_yacc.c: $(UTIL)dgn_comp.y $(I)patchlevel.h $(BISON) -d $(UTIL)dgn_comp.y # copy y.tab.c $(UTIL)dgn_yacc.c # copy y.tab.h $(I)dgn_comp.h copy $(UTIL)dgn_comp.tab.c $(UTIL)dgn_yacc.c copy $(UTIL)dgn_comp.tab.h $(I)dgn_comp.h # delete y.tab.c # delete y.tab.h delete $(UTIL)dgn_comp.tab.c delete $(UTIL)dgn_comp.tab.h $(UTIL)dgn_lex.c: $(UTIL)dgn_comp.l $(I)patchlevel.h $(FLEX) $(UTIL)dgn_comp.l copy lex.yy.c $(UTIL)dgn_lex.c delete lex.yy.c # # The following include files depend on makedefs to be created. # As a result, they are not defined in HACKINCL, instead, their # dependencies are explicitly outlined here. # # # date.h should be remade any time any of the source or include code # is modified. Unfortunately, this would make the contents of this # file far more complex. Since "hack.h" depends on most of the include # files, we kludge around this by making date.h dependent on hack.h, # even though it doesn't include this file. # #SFD_INSTEAD $(I)date.h $(DAT)options:: $(HDEP) $(SBIN)makedefs $(AMIGAOBJ) $(I)date.h $(DAT)options: $(HDEP) $(SBIN)makedefs $(AMIGAOBJ) $(I)patchlevel.h $(SBIN)makedefs -v $(EXECUTE) $(AMI)ifchange MOVE $(I)t.date.h $(I)date.h -wait 2 $(I)onames.h: $(SBIN)makedefs $(SBIN)makedefs -o $(EXECUTE) $(AMI)ifchange TOUCH $(I)t.onames.h $(I)onames.h $(I)decl.h $(EXECUTE) $(AMI)ifchange MOVE $(I)t.onames.h $(I)onames.h -wait 2 $(I)pm.h: $(SBIN)makedefs $(SBIN)makedefs -p $(EXECUTE) $(AMI)ifchange TOUCH $(I)t.pm.h $(I)pm.h $(I)decl.h $(I)youprop.h $(EXECUTE) $(AMI)ifchange MOVE $(I)t.pm.h $(I)pm.h -wait 2 $(SLIB)quest.dat: $(DAT)quest.txt $(SBIN)makedefs $(SBIN)makedefs -q $(NHS)monstr.c: $(HDEP) $(SBIN)makedefs $(SBIN)makedefs -m -wait 2 $(SLIB)oracles: $(DAT)oracles.txt $(SBIN)makedefs $(SBIN)makedefs -h -wait 2 # # The following programs vary depending on what OS you are using. # As a result, they are not defined in HACKSRC and their dependencies # are explicitly outlined here. # $(O)amidos.o: $(AMI)amidos.c $(HDEP) $(O)amirip.o: $(AMI)amirip.c $(HDEP) $(O)aglue.o: $(AMI)aglue.a $(ASM) $(AFLAGS) $(AOBJSPEC)$(O)aglue.o $(AMI)aglue.a $(O)amisnd.o: $(AMI)amisnd.c $(HDEP) $(O)winchar.o: $(AMI)winchar.c $(NHS)tile.c $(HDEP) $(NHS)tile.c: $(WSHARE)tilemap.c #SFD_INSTEAD $(CCLINK) $(CLFLAGS) $(PNSPEC) $(SBIN)tilemap $(WSHARE)tilemap.c $(CCLINK) $(CFLAGS) $(PNSPEC) $(SBIN)tilemap $(WSHARE)tilemap.c $(SBIN)tilemap $(O)winstr.o: $(AMI)winstr.c $(HDEP) $(AMDEP) $(O)winreq.o: $(AMI)winreq.c $(HDEP) $(AMDEP) $(AMI)colorwin.c $(AMI)clipwin.c $(O)winfuncs.o: $(AMI)winfuncs.c $(HDEP) $(AMDEP) $(I)patchlevel.h $(O)winkey.o: $(AMI)winkey.c $(HDEP) $(AMDEP) $(O)winmenu.o: $(AMI)winmenu.c $(HDEP) $(AMDEP) $(O)winami.o: $(AMI)winami.c $(HDEP) $(AMDEP) #$(AMI)char.c $(AMI)randwin.c #$(O)amilib.o: $(AMI)amilib.c $(HDEP) $(AMDEP) $(O)amiwind.o: $(AMI)amiwind.c $(AMI)amimenu.c $(HDEP) $(AMDEP) $(O)amiwbench.o: $(AMI)amiwbench.c $(HDEP) $(O)random.o: $(SHARE)random.c $(O)pcmain.o: $(SHARE)pcmain.c $(HDEP) $(I)dlb.h $(O)dispmap.o: $(AMI)dispmap.s $(ASM) $(AFLAGS) $(AOBJSPEC)$@ $< # Stuff to build the front ends $(NETHACK)HackWB: $(OO)wb.o $(OO)wbx.o $(OO)loader.o $(OO)multi.o $(LINK) $(LNSPEC) $(NETHACK)HackWB $(LIN) $(OO)wb.o $(OO)wbx.o \ $(OO)loader.o $(OO)multi.o $(LLIB) $(NETHACK)HackCli: $(OO)cli.o $(OO)loader.o $(OO)multi.o $(LINK) $(LNSPEC) $(NETHACK)HackCli $(LIN) $(OO)cli.o $(OO)loader.o \ $(OO)multi.o $(LLIB) # This needs to exist to eliminate the HackWB startup message #SFD_INSTEAD $(NETHACK)WBDefaults.def: $(NETHACK)WBDefaults.def $(NETHACK)WBDefaults.def: echo to $(NETHACK)WBDefaults.def WBH = $(AMI)wbdefs.h $(AMI)wbstruct.h $(AMI)wbprotos.h ASP = $(AMI)splitter $(OO)wb.o: $(WBH) $(AMI)wb.c $(AMI)wbwin.c $(AMI)wbdata.c $(AMI)wbgads.c \ $(I)patchlevel.h $(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)wb.o $(AMI)wb.c $(OO)wbx.o: $(WBH) $(AMI)wbcli.c $(AMI)wbwin.c $(AMI)wbdata.c \ $(I)patchlevel.h $(I)date.h $(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)wbx.o $(AMI)wbcli.c $(OO)loader.o: $(ASP)/loader.c $(ASP)/split.h $(ASP)/amiout.h $(ASP)/multi.h $(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)loader.o $(ASP)/loader.c $(OO)multi.o: $(ASP)/multi.c $(ASP)/multi.h $(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)multi.o $(ASP)/multi.c $(OO)cli.o: $(WBH) $(AMI)wbcli.c $(I)patchlevel.h $(I)date.h $(CC) $(WBCFLAGS) $(WBC2FLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)cli.o \ $(AMI)wbcli.c #### # splitter support $(SBIN)splitter: $(OO)splitter.o $(OO)arg.o $(LINK) $(LNSPEC) $(SBIN)splitter $(LIN) $(OO)splitter.o $(OO)arg.o \ $(LLIB) $(NETHACK)NetHack.dir: $(SBIN)splitter $(SBIN)NetHack $(SBIN)splitter $(SBIN)NetHack $(OO)splitter.o: $(ASP)/splitter.c $(ASP)/split.h $(ASP)/amiout.h $(ASP)/arg.h $(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)splitter.o \ $(ASP)/splitter.c $(OO)arg.o: $(ASP)/arg.c $(ASP)/arg.h $(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)arg.o $(ASP)/arg.c # Create/copy other stuff into NetHack: directory: $(NETHACK)tomb.iff: $(SBIN)xpm2iff $(AMI)grave16.xpm $(SBIN)xpm2iff $(AMI)grave16.xpm $(NETHACK)tomb.iff $(OO)xpm2iff.o: $(AMI)xpm2iff.c $(CC) $(CFLAGS) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(AMI)xpm2iff.c $(SBIN)xpm2iff: $(OO)xpm2iff.o $(LINK) $(LNSPEC) $@ $(LIN) $(OO)xpm2iff.o $(FLLIB) # Tile installation for the tile version of the game inst-tiles: $(TILEFILES) #SFD_INSTEAD $(NETHACK)tiles: $(NETHACK)tiles $(NETHACK)tiles: -makedir $(NETHACK)tiles $(OO)txt2iff.o: $(AMI)txt2iff.c $(CC) $(CFLAGS) $(CSYM) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ \ $(AMI)txt2iff.c $(OO)ppmwrite.o: $(WSHARE)ppmwrite.c $(CC) $(CFLAGS) $(CSYM) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(WSHARE)ppmwrite.c $(OO)tiletext.o: $(WSHARE)tiletext.c $(I)config.h $(WSHARE)tile.h $(CC) $(CFLAGS) $(CSYM) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(WSHARE)tiletext.c $(OO)tiletxt.o: $(WSHARE)tilemap.c $(I)hack.h $(CC) $(CFLAGS) $(CSYM) $(DEFSPEC)TILETEXT $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(WSHARE)tilemap.c NAMEOBJS = $(O)drawing.o $(O)decl.o $(O)monst.o $(O)objects.o $(SBIN)txt2ppm: $(OO)ppmwrite.o $(NAMEOBJS) $(O)alloc.o $(OO)panic.o $(OO)tiletext.o $(OO)tiletxt.o $(LINK) $(LNSPEC) $@ $(LIN) $(OO)ppmwrite.o $(NAMEOBJS) $(OO)tiletext.o $(OO)tiletxt.o $(O)alloc.o $(OO)panic.o $(FLLIB) $(SBIN)txt2iff: $(OO)txt2iff.o $(NAMEOBJS) $(OO)tiletext.o $(OO)tiletxt.o $(LINK) $(LNSPEC) $@ $(LIN) $(OO)txt2iff.o $(NAMEOBJS) $(OO)tiletext.o \ $(OO)tiletxt.o $(FLLIB) $(NETHACK)tiles/objects.iff: $(WSHARE)objects.txt $(SBIN)txt2iff $(SBIN)txt2iff $(WSHARE)objects.txt $(NETHACK)tiles/objects.iff $(NETHACK)tiles/monsters.iff: $(WSHARE)monsters.txt $(SBIN)txt2iff $(SBIN)txt2iff $(WSHARE)monsters.txt $(NETHACK)tiles/monsters.iff $(NETHACK)tiles/other.iff: $(WSHARE)other.txt $(SBIN)txt2iff $(SBIN)txt2iff $(WSHARE)other.txt $(NETHACK)tiles/other.iff # Sound installation rules. inst-sounds: $(SOUNDFILES) list to T:nhsdat.lst $(SLIB)sounds QUICK NOHEAD echo >T:make-nhsdat $(SBIN)dlb cCfI $(SLIB)sounds $(NETHACK)nhsdat T:nhsdat.lst echo >>T:make-nhsdat if not exists $(NETHACK)nhsdat echo >>T:make-nhsdat copy $(SLIB)sounds/\#? $(NETHACK)sounds echo >>T:make-nhsdat endif execute T:make-nhsdat -delete T:make-nhsdat #SFD_INSTEAD $(SLIB)sounds: $(SLIB)sounds $(SLIB)sounds: -makedir $(SLIB)sounds $(SBIN)cvtsnd: $(OO)cvtsnd.o $(LINK) $(LNSPEC) $@ $(LIN) $(OO)cvtsnd.o $(FLLIB) $(OO)cvtsnd.o: $(AMI)cvtsnd.c #SFD_INSTEAD $(CC) $(CFLAGS) $(OBJSPEC)%(left) %(right) #none $(SLIB)sounds/Bell: $(SHARE)sounds/bell.uu $(UUDEC) $(SHARE)sounds/bell.uu $(SBIN)cvtsnd Bell $(SLIB)sounds/Bell -delete Bell $(SLIB)sounds/Bugle: $(SHARE)sounds/bugle.uu $(UUDEC) $(SHARE)sounds/bugle.uu $(SBIN)cvtsnd Bugle $(SLIB)sounds/Bugle -delete Bugle $(SLIB)sounds/Drum_Of_Earthquake: $(SHARE)sounds/erthdrum.uu $(UUDEC) $(SHARE)sounds/erthdrum.uu $(SBIN)cvtsnd Drum_Of_Earthquake $(SLIB)sounds/Drum_Of_Earthquake -delete Drum_Of_Earthquake $(SLIB)sounds/Fire_Horn: $(SHARE)sounds/firehorn.uu $(UUDEC) $(SHARE)sounds/firehorn.uu $(SBIN)cvtsnd Fire_Horn $(SLIB)sounds/Fire_Horn -delete Fire_Horn $(SLIB)sounds/Frost_Horn: $(SHARE)sounds/frsthorn.uu $(UUDEC) $(SHARE)sounds/frsthorn.uu $(SBIN)cvtsnd Frost_Horn $(SLIB)sounds/Frost_Horn -delete Frost_Horn $(SLIB)sounds/Leather_Drum: $(SHARE)sounds/lethdrum.uu $(UUDEC) $(SHARE)sounds/lethdrum.uu $(SBIN)cvtsnd Leather_Drum $(SLIB)sounds/Leather_Drum -delete Leather_Drum $(SLIB)sounds/Magic_Flute: $(SHARE)sounds/mgcflute.uu $(UUDEC) $(SHARE)sounds/mgcflute.uu $(SBIN)cvtsnd Magic_Flute $(SLIB)sounds/Magic_Flute -delete Magic_Flute $(SLIB)sounds/Magic_Harp: $(SHARE)sounds/mgcharp.uu $(UUDEC) $(SHARE)sounds/mgcharp.uu $(SBIN)cvtsnd Magic_Harp $(SLIB)sounds/Magic_Harp -delete Magic_Harp $(SLIB)sounds/Tooled_Horn: $(SHARE)sounds/toolhorn.uu $(UUDEC) $(SHARE)sounds/toolhorn.uu $(SBIN)cvtsnd Tooled_Horn $(SLIB)sounds/Tooled_Horn -delete Tooled_Horn $(SLIB)sounds/Wooden_Flute: $(SHARE)sounds/wdnflute.uu $(UUDEC) $(SHARE)sounds/wdnflute.uu $(SBIN)cvtsnd Wooden_Flute $(SLIB)sounds/Wooden_Flute -delete Wooden_Flute $(SLIB)sounds/Wooden_Harp: $(SHARE)sounds/wdnharp.uu $(UUDEC) $(SHARE)sounds/wdnharp.uu $(SBIN)cvtsnd Wooden_Harp $(SLIB)sounds/Wooden_Harp -delete Wooden_Harp inst-dungeon: $(INSTDUNGEONFILES) $(NETHACK)options : $(DAT)options copy $(DAT)options $@ # Create compiled dungeon files BGM= $(SLIB)bigrm-2.lev $(SLIB)bigrm-3.lev $(SLIB)bigrm-4.lev $(SLIB)bigrm-5.lev $(BGM): $(SLIB)bigrm-1.lev $(SLIB)bigrm-1.lev: $(DAT)bigroom.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)bigroom.des #none $(SLIB)castle.lev: $(DAT)castle.des $(SBIN)lev_comp ENDGAME1= $(SLIB)air.lev $(SLIB)earth.lev $(SLIB)fire.lev $(SLIB)water.lev $(ENDGAME1): $(SLIB)astral.lev $(SLIB)astral.lev: $(DAT)endgame.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)endgame.des #none GEHENNOM1= $(SLIB)asmodeus.lev $(SLIB)baalz.lev $(SLIB)juiblex.lev \ $(SLIB)orcus.lev $(SLIB)sanctum.lev $(GEHENNOM1): $(SLIB)valley.lev $(SLIB)valley.lev: $(DAT)gehennom.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)gehennom.des #none $(SLIB)knox.lev: $(DAT)knox.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)knox.des #none MINES1= $(SLIB)minend-1.lev $(SLIB)minend-2.lev $(SLIB)minetn-1.lev $(SLIB)minetn-2.lev $(MINES1): $(SLIB)minefill.lev $(SLIB)minefill.lev: $(DAT)mines.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)mines.des #none $(SLIB)oracle.lev: $(DAT)oracle.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)oracle.des #none TOWER1= $(SLIB)tower1.lev $(SLIB)tower2.lev $(TOWER1): $(SLIB)tower3.lev $(SLIB)tower3.lev: $(DAT)tower.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)tower.des #none WIZARD1= $(SLIB)wizard1.lev $(SLIB)wizard2.lev $(SLIB)wizard3.lev \ $(SLIB)fakewiz1.lev $(WIZARD1): $(SLIB)fakewiz2.lev $(SLIB)fakewiz2.lev: $(DAT)yendor.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)yendor.des #none MEDUSA1= $(SLIB)medusa-1.lev $(MEDUSA1): $(SLIB)medusa-2.lev $(SLIB)medusa-2.lev: $(DAT)medusa.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)medusa.des #none SOKOBAN1= $(SLIB)soko1-1.lev $(SLIB)soko1-2.lev $(SLIB)soko2-1.lev \ $(SLIB)soko2-2.lev $(SLIB)soko3-1.lev $(SLIB)soko3-2.lev \ $(SLIB)soko4-1.lev $(SOKOBAN1): $(SLIB)soko4-2.lev $(SLIB)soko4-2.lev: $(DAT)sokoban.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)sokoban.des #none $(ADFILES1): $(SLIB)Arc-goal.lev $(SLIB)Arc-goal.lev: $(DAT)Arch.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)Arch.des #none $(BDFILES1): $(SLIB)Bar-goal.lev $(SLIB)Bar-goal.lev: $(DAT)Barb.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)Barb.des #none $(CDFILES1): $(SLIB)Cav-goal.lev $(SLIB)Cav-goal.lev: $(DAT)Caveman.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)Caveman.des #none $(HDFILES1): $(SLIB)Hea-goal.lev $(SLIB)Hea-goal.lev: $(DAT)Healer.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)Healer.des #none $(KDFILES1): $(SLIB)Kni-goal.lev $(SLIB)Kni-goal.lev: $(DAT)Knight.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)Knight.des #none $(MDFILES1): $(SLIB)Mon-goal.lev $(SLIB)Mon-goal.lev: $(DAT)Monk.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)Monk.des #none $(PDFILES1): $(SLIB)Pri-goal.lev $(SLIB)Pri-goal.lev: $(DAT)Priest.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)Priest.des #none $(RDFILES1): $(SLIB)Rog-goal.lev $(SLIB)Rog-goal.lev: $(DAT)Rogue.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)Rogue.des #none $(RANFILES1): $(SLIB)Ran-goal.lev $(SLIB)Ran-goal.lev: $(DAT)Ranger.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)Ranger.des #none $(SDFILES1): $(SLIB)Sam-goal.lev $(SLIB)Sam-goal.lev: $(DAT)Samurai.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)Samurai.des #none $(TDFILES1): $(SLIB)Tou-goal.lev $(SLIB)Tou-goal.lev: $(DAT)Tourist.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)Tourist.des #none $(VDFILES1): $(SLIB)Val-goal.lev $(SLIB)Val-goal.lev: $(DAT)Valkyrie.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)Valkyrie.des #none $(WDFILES1): $(SLIB)Wiz-goal.lev $(SLIB)Wiz-goal.lev: $(DAT)Wizard.des $(SBIN)lev_comp #SFD_INSTEAD $(SBIN)lev_comp $(DAT)Wizard.des #none $(SLIB)dungeon: $(DAT)dungeon.def $(SBIN)makedefs $(SBIN)dgn_comp $(SBIN)makedefs -e $(SBIN)dgn_comp $(DAT)dungeon.pdf copy $(DAT)dungeon $(SLIB)dungeon delete $(DAT)dungeon inst-data: $(INSTDATAFILES) $(NETHACK)amii.hlp: $(AMI)amii.hlp copy $(AMI)amii.hlp $@ #$(NETHACK)data: $(DAT)data # copy $(DAT)data $@ $(SLIB)data: $(DAT)data.base $(I)config.h $(SBIN)makedefs $(SBIN)makedefs -d #$(NETHACK)rumors: $(DAT)rumors # copy $(DAT)rumors $@ $(SLIB)rumors: $(DAT)rumors.tru $(DAT)rumors.fal $(SBIN)makedefs $(SBIN)makedefs -r $(SLIB)cmdhelp: $(DAT)cmdhelp copy $(DAT)cmdhelp $@ $(SLIB)help: $(DAT)help copy $(DAT)help $@ $(SLIB)hh: $(DAT)hh copy $(DAT)hh $@ $(NETHACK)HackWB.hlp: $(AMI)HackWB.hlp copy $(AMI)HackWB.hlp $@ $(SLIB)history: $(DAT)history copy $(DAT)history $@ $(NETHACK)license: $(DAT)license copy $(DAT)license $@ $(SLIB)opthelp: $(DAT)opthelp copy $(DAT)opthelp $@ $(NETHACK)Recover.txt: $(DOC)Recover.txt copy $(DOC)Recover.txt $@ $(NETHACK)GuideBook.txt: $(DOC)GuideBook.txt copy $(DOC)GuideBook.txt $@ $(NETHACK)NetHack.txt: $(DOC)NetHack.txt copy $(DOC)NetHack.txt $@ $(NETHACK)Install.ami: $(AMI)Install.ami copy $(AMI)Install.ami $@ #SFD_INSTEAD $(NETHACK)logfile: $(NETHACK)logfile $(NETHACK)logfile: echo to $@ #SFD_INSTEAD $(NETHACK)record: $(NETHACK)record $(NETHACK)record: echo to $@ $(SLIB)wizhelp: $(DAT)wizhelp copy $(DAT)wizhelp $@ # Create the directories here because NetHack.cnf puts them there by default $(NETHACK)NetHack.cnf: $(AMI)NetHack.cnf copy $(AMI)NetHack.cnf $@ -makedir $(NETHACK)save -makedir $(NETHACK)levels #SFD_BEGIN #SFD_ELSE $(O)NetHack.gst: $(GSTSRC) $(I)hack.h sc makegst=$(GSTFILE) $(CFLAGS) $(GSTSRC) #SFD_END # Unpack and install fonts INSTFONTFILES= $(NETHACK)hack.font $(NETHACK)hack $(NETHACK)hack/8 inst-fonts: $(INSTFONTFILES) $(NETHACK)hack/8: $(AMI)amifont8.uu $(NETHACK)hack $(UUDEC) $(AMI)amifont8.uu copy 8 $(NETHACK)hack/8 delete 8 $(NETHACK)hack.font: $(AMI)amifont.uu $(UUDEC) $(AMI)amifont.uu copy hack.font $(NETHACK)hack.font delete hack.font #SFD_INSTEAD $(NETHACK)hack: $(NETHACK)hack $(NETHACK)hack: -makedir $@ INSTICONFILES= \ $(NETHACK)default.icon $(NETHACK)NetHack.info $(NETHACK)NewGame.info \ $(NETHACK)HackWB.info inst-icons: $(INSTICONFILES) # Unpack the icons into place $(NETHACK)default.icon: $(AMI)dflticon.uu $(UUDEC) $(AMI)dflticon.uu # copy default.icon $(NETHACK)default.icon # delete default.icon $(NETHACK)NetHack.info: $(AMI)NHinfo.uu $(UUDEC) $(AMI)NHinfo.uu # copy NetHack.info $(NETHACK)NetHack.info # delete NetHack.info $(NETHACK)NewGame.info: $(AMI)NewGame.uu $(UUDEC) $(AMI)NewGame.uu # copy NewGame.info $(NETHACK)NewGame.info # delete NewGame.info $(NETHACK)HackWB.info: $(AMI)HackWB.uu $(UUDEC) $(AMI)HackWB.uu # copy HackWB.info $(NETHACK)HackWB.info # delete HackWB.info # If DLB is defined, create the nhdat library file in the playground # directory. If not, move all the data files there. $(NETHACK)nhdat: $(LIBFILES) $(SBIN)dlb list to T:nhdat.lst $(SLIB) QUICK NOHEAD FILES echo >T:make-nhdat $(SBIN)dlb cCfI $(SLIB) $(NETHACK)nhdat T:nhdat.lst echo >>T:make-nhdat if not exists $(NETHACK)nhdat echo >>T:make-nhdat copy $(SLIB)\#? $(NETHACK) echo >>T:make-nhdat endif execute T:make-nhdat -delete T:make-nhdat # DO NOT DELETE THIS LINE $(O)allmain.o: $(NHS)allmain.c $(HDEP) $(O)alloc.o: $(NHS)alloc.c $(I)config.h $(O)apply.o: $(NHS)apply.c $(HDEP) $(I)edog.h #SFD_INSTEAD #none $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)apply.c $(O)artifact.o: $(NHS)artifact.c $(HDEP) $(I)artifact.h $(I)artilist.h $(O)attrib.o: $(NHS)attrib.c $(HDEP) $(I)artifact.h $(O)ball.o: $(NHS)ball.c $(HDEP) $(O)bones.o: $(NHS)bones.c $(HDEP) $(I)lev.h $(O)botl.o: $(NHS)botl.c $(HDEP) $(O)cmd.o: $(NHS)cmd.c $(HDEP) $(I)func_tab.h $(O)dbridge.o: $(NHS)dbridge.c $(HDEP) $(O)decl.o: $(NHS)decl.c $(HDEP) $(I)quest.h $(O)detect.o: $(NHS)detect.c $(HDEP) $(I)artifact.h $(O)dig.o: $(NHS)dig.c $(HDEP) $(I)edog.h $(O)display.o: $(NHS)display.c $(HDEP) $(O)dlb.o: $(NHS)dlb.c $(HDEP) $(I)dlb.h $(O)do.o: $(NHS)do.c $(HDEP) $(I)lev.h $(O)do_name.o: $(NHS)do_name.c $(HDEP) $(O)do_wear.o: $(NHS)do_wear.c $(HDEP) $(O)dog.o: $(NHS)dog.c $(HDEP) $(I)edog.h $(O)dogmove.o: $(NHS)dogmove.c $(HDEP) $(I)mfndpos.h $(I)edog.h $(O)dokick.o: $(NHS)dokick.c $(HDEP) $(I)eshk.h $(O)dothrow.o: $(NHS)dothrow.c $(HDEP) $(O)drawing.o: $(NHS)drawing.c $(HDEP) $(I)tcap.h $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)drawing.c $(O)dungeon.o: $(NHS)dungeon.c $(HDEP) $(I)dgn_file.h $(I)dlb.h $(O)eat.o: $(NHS)eat.c $(HDEP) $(O)end.o: $(NHS)end.c $(HDEP) $(I)eshk.h $(I)dlb.h $(O)engrave.o: $(NHS)engrave.c $(HDEP) $(I)lev.h $(O)exper.o: $(NHS)exper.c $(HDEP) $(O)explode.o: $(NHS)explode.c $(HDEP) $(O)extralev.o: $(NHS)extralev.c $(HDEP) $(O)files.o: $(NHS)files.c $(HDEP) $(I)dlb.h $(I)date.h $(O)fountain.o: $(NHS)fountain.c $(HDEP) $(O)hack.o: $(NHS)hack.c $(HDEP) $(O)hacklib.o: $(NHS)hacklib.c $(HDEP) $(O)invent.o: $(NHS)invent.c $(HDEP) $(I)artifact.h $(O)light.o: $(NHS)light.c $(HDEP) $(I)lev.h $(O)lock.o: $(NHS)lock.c $(HDEP) $(O)mail.o: $(NHS)mail.c $(HDEP) $(I)mail.h $(O)makemon.o: $(NHS)makemon.c $(HDEP) $(I)epri.h $(I)emin.h $(I)edog.h $(O)mapglyph.o: $(NHS)mapglyph.c $(HDEP) $(O)mcastu.o: $(NHS)mcastu.c $(HDEP) $(O)mhitm.o: $(NHS)mhitm.c $(HDEP) $(I)artifact.h $(I)edog.h $(O)mhitu.o: $(NHS)mhitu.c $(HDEP) $(I)artifact.h $(I)edog.h $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)mhitu.c $(O)minion.o: $(NHS)minion.c $(HDEP) $(I)emin.h $(I)epri.h $(O)mklev.o: $(NHS)mklev.c $(HDEP) $(O)mkmap.o: $(NHS)mkmap.c $(HDEP) $(I)sp_lev.h $(O)mkmaze.o: $(NHS)mkmaze.c $(HDEP) $(I)sp_lev.h $(I)lev.h $(O)mkobj.o: $(NHS)mkobj.c $(HDEP) $(I)artifact.h $(I)prop.h $(O)mkroom.o: $(NHS)mkroom.c $(HDEP) $(O)mon.o: $(NHS)mon.c $(HDEP) $(I)mfndpos.h $(I)edog.h $(O)mondata.o: $(NHS)mondata.c $(HDEP) $(I)eshk.h $(I)epri.h $(O)monmove.o: $(NHS)monmove.c $(HDEP) $(I)mfndpos.h $(I)artifact.h $(O)monst.o: $(NHS)monst.c $(I)config.h $(I)permonst.h $(I)monsym.h \ $(I)eshk.h $(I)vault.h $(I)epri.h $(I)color.h $(O)monstr.o: $(NHS)monstr.c $(HDEP) #SFD_INSTEAD $(CC) $(CFLAGS) $(OBJSPEC)%(left) $(NHS)monstr.c #none $(O)mplayer.o: $(NHS)mplayer.c $(HDEP) $(O)mthrowu.o: $(NHS)mthrowu.c $(HDEP) $(O)muse.o: $(NHS)muse.c $(HDEP) $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)muse.c $(O)music.o: $(NHS)music.c $(HDEP) #interp.c $(O)o_init.o: $(NHS)o_init.c $(HDEP) $(I)lev.h $(O)objects.o: $(NHS)objects.c $(I)config.h $(I)obj.h $(I)objclass.h \ $(I)prop.h $(I)skills.h $(I)color.h #SFD_INSTEAD #none $(CC) $(CFLAGS) $(INCLSPEC)$(NHS) $(OBJSPEC)$@ $(NHS)objects.c $(O)objnam.o: $(NHS)objnam.c $(HDEP) $(O)options.o: $(NHS)options.c $(HDEP) $(I)tcap.h $(I)config.h \ $(I)objclass.h $(I)flag.h $(O)pager.o: $(NHS)pager.c $(HDEP) $(I)dlb.h $(O)pickup.o: $(NHS)pickup.c $(HDEP) $(O)pline.o: $(NHS)pline.c $(HDEP) $(I)epri.h $(O)polyself.o: $(NHS)polyself.c $(HDEP) $(O)potion.o: $(NHS)potion.c $(HDEP) $(O)pray.o: $(NHS)pray.c $(HDEP) $(I)epri.h $(O)priest.o: $(NHS)priest.c $(HDEP) $(I)mfndpos.h $(I)eshk.h $(I)epri.h \ $(I)emin.h $(O)quest.o: $(NHS)quest.c $(HDEP) $(I)quest.h $(I)qtext.h $(O)questpgr.o: $(NHS)questpgr.c $(HDEP) $(I)qtext.h $(I)dlb.h $(O)read.o: $(NHS)read.c $(HDEP) $(O)rect.o: $(NHS)rect.c $(HDEP) $(O)region.o: $(NHS)region.c $(HDEP) $(O)restore.o: $(NHS)restore.c $(HDEP) $(I)lev.h $(I)tcap.h $(I)quest.h $(O)rnd.o: $(NHS)rnd.c $(HDEP) $(O)role.o: $(NHS)role.c $(HDEP) $(O)rumors.o: $(NHS)rumors.c $(HDEP) $(I)dlb.h $(O)save.o: $(NHS)save.c $(HDEP) $(I)lev.h $(I)quest.h $(O)shk.o: $(NHS)shk.c $(HDEP) $(I)eshk.h #SFD_INSTEAD #none $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)shk.c $(O)shknam.o: $(NHS)shknam.c $(HDEP) $(I)eshk.h $(O)sit.o: $(NHS)sit.c $(HDEP) $(I)artifact.h $(O)sounds.o: $(NHS)sounds.c $(HDEP) $(I)edog.h $(O)sp_lev.o: $(NHS)sp_lev.c $(HDEP) $(I)sp_lev.h $(I)rect.h $(I)dlb.h $(O)spell.o: $(NHS)spell.c $(HDEP) $(O)steal.o: $(NHS)steal.c $(HDEP) $(O)steed.o: $(NHS)steed.c $(HDEP) $(O)teleport.o: $(NHS)teleport.c $(HDEP) $(O)timeout.o: $(NHS)timeout.c $(HDEP) $(I)lev.h $(O)topten.o: $(NHS)topten.c $(HDEP) $(I)dlb.h $(O)track.o: $(NHS)track.c $(HDEP) $(O)trap.o: $(NHS)trap.c $(HDEP) #SFD_INSTEAD #none $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)trap.c $(O)u_init.o: $(NHS)u_init.c $(HDEP) $(O)uhitm.o: $(NHS)uhitm.c $(HDEP) $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)uhitm.c $(O)vault.o: $(NHS)vault.c $(HDEP) $(I)vault.h $(O)version.o: $(NHS)version.c $(HDEP) $(I)date.h $(I)patchlevel.h # DMake doesn't grok mid-line comments #SFD_INSTEAD $(O)vision.o: $(NHS)vision.c $(HDEP) $(O)vision.o: $(NHS)vision.c $(HDEP) #$(I)vis_tab.h $(O)weapon.o: $(NHS)weapon.c $(HDEP) $(O)were.o: $(NHS)were.c $(HDEP) $(O)wield.o: $(NHS)wield.c $(HDEP) $(O)windows.o: $(NHS)windows.c $(HDEP) $(I)wintty.h $(O)wizard.o: $(NHS)wizard.c $(HDEP) $(I)qtext.h $(O)worm.o: $(NHS)worm.c $(HDEP) $(I)lev.h $(O)worn.o: $(NHS)worn.c $(HDEP) $(O)write.o: $(NHS)write.c $(HDEP) $(O)zap.o: $(NHS)zap.c $(HDEP) $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)zap.c $(O)getline.o: $(TTY)getline.c $(HDEP) $(I)wintty.h $(O)termcap.o: $(TTY)termcap.c $(HDEP) $(I)wintty.h $(I)tcap.h $(O)topl.o: $(TTY)topl.c $(HDEP) $(I)wintty.h $(I)tcap.h $(O)wintty.o: $(TTY)wintty.c $(HDEP) $(I)wintty.h $(I)tcap.h \ $(I)patchlevel.h $(O)amitty.o: $(AMI)amitty.c $(HDEP) $(O)amistack.o: $(AMI)amistack.c $(CC) $(CFLAGS3) $(CSYM) $(OBJSPEC)$@ $(AMI)amistack.c $(O)rip.o: $(NHS)rip.c $(HDEP) $(I)config.h: $(I)config1.h $(I)tradstdc.h $(I)global.h -setdate $(I)config.h -wait 2 # onames.h handled at onames.h target, pm.h $(I)decl.h: $(I)quest.h $(I)spell.h $(I)color.h $(I)obj.h $(I)you.h -setdate $(I)decl.h -wait 2 $(I)global.h: $(I)coord.h $(I)pcconf.h $(I)amiconf.h -setdate $(I)global.h -wait 2 $(I)hack.h: $(I)config.h $(I)trap.h $(I)decl.h $(I)dungeon.h $(I)monsym.h \ $(I)mkroom.h $(I)objclass.h $(I)flag.h $(I)rm.h $(I)vision.h \ $(I)display.h $(I)wintype.h $(I)engrave.h $(I)rect.h \ $(I)region.h $(I)trampoli.h -setdate $(I)hack.h -wait 2 $(I)permonst.h: $(I)monattk.h $(I)monflag.h $(I)align.h -setdate $(I)permonst.h -wait 2 $(I)you.h: $(I)align.h $(I)attrib.h $(I)monst.h $(I)youprop.h $(I)skills.h -setdate $(I)you.h -wait 2 # pm.h handled at target $(I)youprop.h: $(I)prop.h $(I)permonst.h $(I)mondata.h -setdate $(I)youprop.h -wait 2 $(I)display.h: $(I)vision.h $(I)mondata.h -setdate $(I)display.h -wait 2 $(I)dungeon.h: $(I)align.h -setdate $(I)dungeon.h -wait 2 $(I)emin.h: $(I)dungeon.h -setdate $(I)emin.h -wait 2 $(I)epri.h: $(I)dungeon.h $(I)align.h -setdate $(I)epri.h -wait 2 $(I)eshk.h: $(I)dungeon.h -setdate $(I)eshk.h -wait 2 $(I)engrave.h: $(I)trampoli.h $(I)rect.h -setdate $(I)engrave.h -wait 2 $(I)mondata.h: $(I)align.h -setdate $(I)mondata.h -wait 2 $(I)monst.h: $(I)align.h -setdate $(I)monst.h -wait 2 $(I)pcconf.h: $(I)micro.h $(I)system.h -setdate $(I)pcconf.h -wait 2 $(I)rm.h: $(I)align.h -setdate $(I)rm.h -wait 2 $(I)vault.h: $(I)dungeon.h -setdate $(I)vault.h -wait 2 #notes # install keeps doing re-install because it keeps rebuilding lev_comp??? # fixed(?) - deleted setdate # make nhdat rebuils sys/amiga objects