# A '#' at the beginning of a line means the rest of the line is a comment. # This is an example configuration file. # If several people are to use it, don't specify "name" or personal # prefences like "dogname" or "packorder" in OPTIONS. # To change configuration, comment out the unwanted configurations, and # remove the comment from the configuration you want. # Some options to set personal preferences. If several people are to # use it, options like these should not be set here - use the command line #OPTIONS=name:Janet-V,female,dogname:Fido,fruit:apricot #OPTIONS=packorder:")[%?+/=!(*0_`,scores:10t/2a,noverbose #OPTIONS=gender:male #OPTIONS=role:random #OPTIONS=race:random #OPTIONS=align:chaotic # Other general options #OPTIONS=time,rest_on_space,noautopickup # The search path for files like record, help, opthelp, etc. PATH=NetHack: # My own setup #OPTIONS=nolegacy,fruit:lemon,time,autopickup,checkpoint,showexp,showscore,standout,nonews #OPTIONS=nomail,flush,eight_bit_tty,scores:10t/2a,pickup_types:$,suppress_alert:3.3.0,autoquiver # The windowtype option must be set before any options regarding colors and palette # are set otherwise previously set values will be overridden by the defaults # # The font version of the game OPTIONS=windowtype:amii # # New tile version of the game #OPTIONS=windowtype:amitile # # A hard disk configuration. # HACKDIR=NetHack: LEVELS=Nethack:Levels SAVE=Nethack:Save BONESDIR=Nethack:Levels SCOREDIR=Nethack: LOCKDIR=Nethack: CONFIGDIR=Nethack: DATADIR=Nethack: TROUBLEDIR=Nethack: # *** CHARACTER GRAPHICS *** # # See the on-line help or the Guidebook for which symbols are in which # positions. # # Note that the hack.font has special graphics characters from 192 on. # An example using the hack.font graphics character set: DUNGEON = 032 192 193 194 195 196 197 198 216 214 \ 215 213 217 145 146 147 148 035 035 217 \ 218 229 060 062 060 062 095 124 092 035 \ 123 125 042 125 042 042 035 035 046 035 \ 125 TRAPS = 094 094 094 094 094 094 094 094 094 094 \ 094 094 094 094 094 094 094 034 094 094 \ 094 094 EFFECTS = 241 240 242 243 042 033 123 125 \ 064 038 042 035 \ 244 245 246 247 239 248 249 250 \ 230 234 231 236 212 237 232 235 233 WARNINGS = 048 049 050 051 052 053 # Monitors vary greatly in their color response. If the default colors # are not good on your monitor, here are some other alternatives for the # font version of the game: # # Last color of the palette is always used for the cursor. # #CBM 1960, set color/contrast for good pure red, green, and blue. True colors. #PENS=000,fff,a61,7bb,0f0,e0c,00f,f00 #CBM 1960, set color/contrast as above, better colors for NetHack. #PENS=667,fff,da1,7bb,2f0,e0d,0af,f42 #and other suggestions: #PENS=888,ffc,840,0b8,4e4,e8b,7be,a04 #PENS=000,fff,830,7ae,181,c06,23e,c00 # # For an "interlaced"+ line screen, the default font is courier:13. If you want # a different font, set it here. The format is "fontname.font:size"; i.e. the # .font extension is required. #FONT=courier.font:13 #FONT=topaz.font:8 # # Proportional fonts such as CGTimes are probably not a good idea because they # result in many things not being spaced out correctly. #FONT=CGTimes.font:15 # # This sized proportional font is readable, but still has spacing problems #FONT=CGTimes.font:21 # # FOR AGA OR OTHER DISPLAYS CAPABLE OF 5 OR MORE PLANES... # # For a screen of depth 5 the following dripens provide a brown border # using pens 16-31. # # Pens 16-31 can be redefined with PENS= if you want different colors, # using the PENS= values below for a 4 plane screen as the first 16 colors. # #DEPTH=5 #DRIPENS=0,0,0,17,27,23,1,23,15,0,23,27 # # The APEN and BPEN values in the various types of windows can be set in # the manner shown below. These values are for the 16 color version of # the tile game. # # These values are specified as APEN,BPEN (foreground,background) # #MSGPENS=1,12 #STATUSPENS=1,12 #MENUPENS=1,23 #TEXTPENS=1,23 #OTHERPENS=1,23 # # FOR ECS OR OTHERS ONLY CAPABLE OF 4 PLANES... # # These values work good for the TILE version of the game on ECS machines # These are the default values for reference purposes. # #DEPTH=4 #defaults for tilemode: #PENS=000,fff,0bf,f60,00f,090,69b,f00,6f0,ff0,f0f,940,466,c40,ddb,fb9 #DRIPENS=0,1,0,2,4,12,14,12,7,1,12,4 #defaults for fontmode: #PENS=000,fff,830,7ac,181,c06,23e,c00 #DRIPENS=0,6,2,1,6,3,1,3,7,1,3,6 # # The APEN and BPEN values in the various types of windows can be set in # the manner shown below. These values are for a 32 color version of # the tile game. # # These values are specified as APEN,BPEN (foreground,background) # #MSGPENS=1,12 #STATUSPENS=1,12 #MENUPENS=0,14 #TEXTPENS=0,14 #OTHERPENS=1,12 # # New alternative color scheme for 16 color font mode. # This changes the colors of monsters, objects etc. # # FGPENS and BGPENS define APEN and BPEN for objects and monsters on the map. # The colors are in the following order: # black, red, green, brown, blue, magenta, cyan, gray, no color, orange, # bright green, yellow, bright blue, bright magenta, bright cyan, white # DEPTH=4 PENS=000,fff,830,7ac,181,c06,23e,c00,888,f60,4f4,ff0,4af,f8f,8ff,f00 FGPENS= 0, 7, 4, 2, 6, 5, 3, 8, 1, 9,10,11,12,13,14, 1 BGPENS= 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 # # Screen mode selections below should all work for either the font or tile # version of the game. Other modes can be tried and as long as they are at # least 640x200, the game should adapt to them... # # Select screenmode with a requester #SCREENMODE=Req # NTSC_MONITOR_ID #SCREENMODE=0x00019000 # PAL_MONITOR_ID #SCREENMODE=0x00029000 # NTSC_MONITOR_ID+LACE #SCREENMODE=0x00019004 # PAL_MONITOR_ID+LACE #SCREENMODE=0x00029004 # NTSC_MONITOR_ID+HIRES+LACE #SCREENMODE=0x00019024 # PAL_MONITOR_ID+HIRES+LACE #SCREENMODE=0x00029024 # VGA_MONITOR_ID #SCREENMODE=0x00031000 # VGAPRODUCT_KEY #SCREENMODE=0x00039024 # A2024TENHERTZ_KEY #SCREENMODE=0x00041000 # A2024FIFTEENHERTZ_KEY #SCREENMODE=0x00049000 # EURO72_MONITOR_ID #SCREENMODE=0x00061000 # EURO72PRODUCT_KEY #SCREENMODE=0x00069024 # EURO72PRODUCTLACE_KEY #SCREENMODE=0x00069025 # EURO72PRODUCTDBL_KEY #SCREENMODE=0x00069020 # EURO36_MONITOR_ID #SCREENMODE=0x00071000 # SUPER72HIRESDBL_KEY #SCREENMODE=0x00089008 # SUPER72SUPERDBL_KEY #SCREENMODE=0x00089028 # DBLNTSCHIRES_KEY #SCREENMODE=0x00099000 # DBLNTSCHIRESFF_KEY #SCREENMODE=0x00099004 # DBLNTSCHIRESLACE_KEY #SCREENMODE=0x00099005 # DBLPALHIRES_KEY #SCREENMODE=0x000a9000 # DBLPALHIRESFF_KEY #SCREENMODE=0x000a9004 # DBLPALHIRESLACE_KEY #SCREENMODE=0x000a9005